-
Notifications
You must be signed in to change notification settings - Fork 29
/
Copy pathselect_element.rs
154 lines (142 loc) · 3.58 KB
/
select_element.rs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
use ggegui::{egui, Gui};
use ggez::{
context::Has,
event::{self, EventHandler},
graphics::{self, *},
Context, ContextBuilder, GameError,
};
use std::{collections::HashMap, f32::consts::TAU};
#[derive(Clone)]
struct Element {
pos: [f32; 2],
size: [f32; 2],
angle: f32,
mesh: Mesh,
}
impl Element {
fn new(ctx: &mut Context) -> Element {
Element {
pos: [300.0, 500.0],
size: [100.0, 50.0],
angle: 0.0,
mesh: Mesh::new_rectangle(
ctx,
DrawMode::fill(),
Rect::new(-1.0, -1.0, 1.0, 1.0),
Color::WHITE,
)
.unwrap(),
}
}
}
impl Drawable for Element {
fn draw(&self, canvas: &mut Canvas, _param: impl Into<DrawParam>) {
canvas.draw(
&self.mesh,
DrawParam::default()
.dest(self.pos)
.offset([-0.5, -0.5])
.scale(self.size)
.rotation(self.angle),
)
}
fn dimensions(&self, _gfx: &impl Has<GraphicsContext>) -> Option<graphics::Rect> {
None
}
}
fn main() {
let (ctx, event_loop) = ContextBuilder::new("game_id", "author")
.build()
.expect("FATAL - Failed to create the window.s");
let my_game = MyGame::default();
event::run(ctx, event_loop, my_game);
}
#[derive(Default)]
struct MyGame {
gui: Gui,
elements: HashMap<String, Element>,
curret_element: String,
}
impl EventHandler<ggez::GameError> for MyGame {
fn update(&mut self, ctx: &mut ggez::Context) -> ggez::GameResult {
let gui_ctx = self.gui.ctx();
egui::Window::new("Editor").show(&gui_ctx, |ui| {
ui.add(
egui::TextEdit::singleline(&mut self.curret_element).hint_text("put an id here"),
);
let selected = self.elements.get(&self.curret_element).is_some()
&& !self.curret_element.is_empty();
if ui
.add_enabled(!selected, egui::Button::new("add element"))
.clicked()
{
self.elements
.insert(self.curret_element.clone(), Element::new(ctx));
self.curret_element = String::new();
}
if !self.elements.is_empty() {
let elements = self.elements.clone();
for id in elements.keys() {
ui.horizontal(|ui| {
let selected = self.curret_element == *id;
if ui
.add_enabled(!selected, egui::Button::new("select"))
.clicked()
{
self.curret_element = (*id).clone();
}
if ui.button("remove").clicked() {
self.elements.remove(id);
}
ui.label(id.to_string());
});
}
}
if selected {
ui.group(|ui| {
if let Some(element) = self.elements.get_mut(&self.curret_element) {
ui.label("config");
ui.group(|ui| {
ui.label("position");
ui.horizontal(|ui| {
ui.add(egui::DragValue::new(&mut element.pos[0]).prefix("x: "));
ui.add(egui::DragValue::new(&mut element.pos[1]).prefix("y: "));
});
});
ui.group(|ui| {
ui.label("size");
ui.horizontal(|ui| {
ui.add(egui::DragValue::new(&mut element.size[0]).prefix("w: "));
ui.add(egui::DragValue::new(&mut element.size[1]).prefix("h: "));
});
});
ui.group(|ui| {
ui.label("angle");
ui.add(
egui::Slider::new(&mut element.angle, 0.0..=TAU).prefix("angle: "),
);
});
}
});
}
});
self.gui.update(ctx);
Ok(())
}
fn draw(&mut self, ctx: &mut ggez::Context) -> ggez::GameResult {
let mut canvas = graphics::Canvas::from_frame(ctx, Color::BLACK);
for element in self.elements.values() {
canvas.draw(element, DrawParam::default());
}
canvas.draw(&self.gui, DrawParam::default());
canvas.finish(ctx)
}
fn text_input_event(
&mut self,
_ctx: &mut ggez::Context,
character: char,
) -> Result<(), GameError> {
self.gui.input.text_input_event(character);
Ok(())
}
}