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CHANGELOG.md

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##ChangeLog

###Version 0.4.x -- Codename Animated

Version 0.4.x will focus on adding animation to flight objects

  • Version 0.4.2
    • Fixed bugs
    • Added auto-launch feature when falling
  • Version 0.4.1
    • Added main menu
    • Added new Main Menu scene with a focus on the Unity webplayer
  • Version 0.4.0
    • Animation support added!
    • New default rigidbody locomotion system for ground controllers
    • Buggy Character Controller system removed entirely

###Version 0.3.x -- Codename Noisy

Version 0.3.x will add sound support to flight objects

  • Version 0.3.1
    • Bug fixes!
      • Fixed editor bug for removing free flight components
      • Fixed first time import errors
      • Fixed camera artifacts showing up
      • Fixed camera rotation bug when not attached to free flight objects
    • Better error checking for developers
    • Added third person mode for flight camera
    • Added single step build process for creating releases
  • Version 0.3.0
    • Sound support added for the following
      • Launching
      • Landing
      • Flapping
      • Flaring
      • Diving
      • Ambient wind noise
    • Added flight camera
    • New basic flight controls are smoother and easier to use
    • Fixed various bugs
    • Removed "Paper Airplane" because its old

###Version 0.2.x -- Codename Grounded

Version 0.2.x will focus on extending flight controls to include flapping, flaring, and wing-fold diving. Ground controllers will also be introduced, to enable walking/running as well as transition to flight.

  • Version 0.2.4
    • Restored old controllers
    • Improved tutorial
    • Fixed restart freeze bug
    • Fixed menu bug
    • Takeoffs/landings are now smoother
    • Small improvements to the dive mechanic
    • Other small bug fixes
  • Version 0.2.3
    • Added new controls
    • Added a tutorial for learning all of the controls
    • Made the world more beautiful
    • Improved the flaring mechanic
  • Version 0.2.2
    • Added Flight Mechanics!
      • created a system by which developers can manipulate flight physics
      • Flaring flight mechanic added
      • Diving flight mechanic added
      • (Note: Above two mechanics are not fully developed yet)
    • Improved the flapping system
    • Now support more complex, multi-script ground controllers
  • Version 0.2.1
    • Free Flight dev package is much more stable -- right out of the box
    • Added more intuitive default support to Free Flight dev package
    • Added smooth transition for landings
    • Fixed "fall through world" bug
  • Version 0.2.0
    • New Scene! First Person View, where the player now starts on the ground
    • Brand new controls! (Kinda)
    • Player can now takeoff and land!
    • Introduction of simple flapping

###Version 0.1.x -- Codename Paper Airplane

Version 0.1.x will focus on flight physics, and basic usability.

  • Version 0.1.3R2
    • Bug fix for Windows release only.
  • Version 0.1.3
    • Menu options added
    • Flight statistic information improved
    • Small cosmetic improvements
    • Many backend changes and refactors, in preparation for version 0.2!
  • Version 0.1.2
    • An options menu added, controls can be inverted
    • Flight controllers are better
  • Version 0.1.1
    • Added paper plane model to scene
    • Example now uses a third person perspective camera
    • Basic Flight Controllers added
    • A menu system has been added
  • Version 0.1.0
    • Basic free flight possible, with real world simulated physics
    • Properties of flight objects are highly configurable, with weight, wingspan, wingchord, aspect ratio, and much more