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The new animations are, to put it lightly, terrible.
We need keyframe animation to do this, but here's the outline:
We forward-port the old animation code, and use it to do most work on a poseset automatically.
The user selects the bones and adjusts some factors, with the walking character visible to check against.
The text was updated successfully, but these errors were encountered:
The new animations are, to put it lightly, terrible.
We need keyframe animation to do this, but here's the outline:
We forward-port the old animation code, and use it to do most work on a poseset automatically.
The user selects the bones and adjusts some factors, with the walking character visible to check against.
The text was updated successfully, but these errors were encountered: