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Forward-port old animations in the form of an automatic animation generator #8

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ghost opened this issue Oct 6, 2015 · 0 comments

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@ghost
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ghost commented Oct 6, 2015

The new animations are, to put it lightly, terrible.
We need keyframe animation to do this, but here's the outline:
We forward-port the old animation code, and use it to do most work on a poseset automatically.
The user selects the bones and adjusts some factors, with the walking character visible to check against.

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