diff --git a/Docs/content/configuration/Input.md b/Docs/content/configuration/Input.md index 4e9060b64..b233b7f24 100644 --- a/Docs/content/configuration/Input.md +++ b/Docs/content/configuration/Input.md @@ -13,7 +13,7 @@ chapter: false **Console Type**: Selects which console to emulate for all input ports. The `NES` and `Famicom` have different accessories and some of the identical accessories (e.g the Zapper) have different behavior on a hardware level. If you want to connect Famicom-only accessories that plug into the Famicom's expansion port, select `Famicom`. -**Automatically configure controllers when loading a game**: When enabled, when loading any game recognized by Mesen's internal game database, the appropriate controllers will automatically be setup. For example, loading up a game like Duck Hunt will connect a Zapper to the second port. +**Automatically configure controllers when loading a game**: When enabled, when loading any game recognized by Mesen's internal game database or the ROM file has a NES 2.0 header, the appropriate controllers will automatically be setup. For example, loading up a game like Duck Hunt will connect a Zapper to the second port. ## Setting up controllers ## diff --git a/GUI.NET/Forms/Config/frmInputConfig.cs b/GUI.NET/Forms/Config/frmInputConfig.cs index 396342ab5..7f5fd9883 100644 --- a/GUI.NET/Forms/Config/frmInputConfig.cs +++ b/GUI.NET/Forms/Config/frmInputConfig.cs @@ -210,13 +210,6 @@ private void UpdateInterface() UpdatePlayer3And4Visibility(); UpdateAvailableControllerTypes(); UpdateSetupButtons(); - - if(ConfigManager.Config.PreferenceInfo.DisableGameDatabase) { - //This option requires the game DB to be active - chkAutoConfigureInput.Enabled = false; - chkAutoConfigureInput.Checked = false; - } - UpdateConflictWarning(); }