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Copy pathxxGraphicD3D9On12.cpp
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xxGraphicD3D9On12.cpp
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//==============================================================================
// xxGraphic : Direct3D 9On12 Source
//
// Copyright (c) 2019-2025 TAiGA
// https://github.com/metarutaiga/xxGraphic
//==============================================================================
#if defined(_DEBUG)
#define D3D_DEBUG_INFO 1
#endif
#include "xxSystem.h"
#include "dxsdk/d3d9on12.h"
#include "internal/xxGraphicInternalD3D.h"
#include "xxGraphicD3D9.h"
#include "xxGraphicD3D9Ex.h"
#include "xxGraphicD3D9PS.h"
#include "xxGraphicD3D9On12.h"
static void* g_d3dLibrary = nullptr;
//==============================================================================
// Instance
//==============================================================================
uint64_t xxCreateInstanceD3D9On12()
{
if (g_d3dLibrary == nullptr)
g_d3dLibrary = xxLoadLibrary("d3d9.dll");
if (g_d3dLibrary == nullptr)
return 0;
PFN_Direct3DCreate9On12 Direct3DCreate9On12;
(void*&)Direct3DCreate9On12 = xxGetProcAddress(g_d3dLibrary, MAKEINTRESOURCEA(20)/*"Direct3DCreate9On12"*/);
if (Direct3DCreate9On12 == nullptr)
return 0;
D3D9ON12_ARGS args = {};
args.Enable9On12 = TRUE;
LPDIRECT3D9 d3d = Direct3DCreate9On12(D3D_SDK_VERSION, &args, 1);
if (d3d == nullptr)
return 0;
xxRegisterFunction(D3D9);
xxRegisterFunctionSingle(xxCreateInstance, xxCreateInstanceD3D9On12);
xxRegisterFunctionSingle(xxDestroyInstance, xxDestroyInstanceD3D9On12);
xxRegisterFunctionSingle(xxGetInstanceName, xxGetInstanceNameD3D9On12);
return reinterpret_cast<uint64_t>(d3d);
}
//------------------------------------------------------------------------------
uint64_t xxCreateInstanceD3D9On12PS()
{
uint64_t instance = xxCreateInstanceD3D9On12();
if (instance == 0)
return 0;
xxRegisterFunctionSingle(xxCreateInstance, xxCreateInstanceD3D9On12PS);
xxRegisterFunctionSingle(xxDestroyInstance, xxDestroyInstanceD3D9On12);
xxRegisterFunctionSingle(xxGetInstanceName, xxGetInstanceNameD3D9On12PS);
xxRegisterFunctionSingle(xxCreateVertexAttribute, xxCreateVertexAttributeD3D9PS);
xxRegisterFunctionSingle(xxDestroyVertexAttribute, xxDestroyVertexAttributeD3D9PS);
xxRegisterFunctionSingle(xxCreateVertexShader, xxCreateVertexShaderD3D9PS);
xxRegisterFunctionSingle(xxCreateFragmentShader, xxCreateFragmentShaderD3D9PS);
xxRegisterFunctionSingle(xxDestroyShader, xxDestroyShaderD3D9PS);
xxRegisterFunctionSingle(xxCreatePipeline, xxCreatePipelineD3D9PS);
xxRegisterFunctionSingle(xxDestroyPipeline, xxDestroyPipelineD3D9PS);
xxRegisterFunctionSingle(xxSetVertexBuffers, xxSetVertexBuffersD3D9PS);
xxRegisterFunctionSingle(xxSetVertexConstantBuffer, xxSetVertexConstantBufferD3D9PS);
xxRegisterFunctionSingle(xxSetFragmentConstantBuffer, xxSetFragmentConstantBufferD3D9PS);
return instance;
}
//------------------------------------------------------------------------------
uint64_t xxCreateInstanceD3D9On12Ex()
{
if (g_d3dLibrary == nullptr)
g_d3dLibrary = xxLoadLibrary("d3d9.dll");
if (g_d3dLibrary == nullptr)
return 0;
PFN_Direct3DCreate9On12Ex Direct3DCreate9On12Ex;
(void*&)Direct3DCreate9On12Ex = xxGetProcAddress(g_d3dLibrary, MAKEINTRESOURCEA(21)/*"Direct3DCreate9On12Ex"*/);
if (Direct3DCreate9On12Ex == nullptr)
return 0;
D3D9ON12_ARGS args = {};
args.Enable9On12 = TRUE;
LPDIRECT3D9EX d3d = nullptr;
HRESULT hResult = Direct3DCreate9On12Ex(D3D_SDK_VERSION, &args, 1, &d3d);
if (hResult != S_OK)
return 0;
xxRegisterFunction(D3D9);
xxRegisterFunctionSingle(xxCreateInstance, xxCreateInstanceD3D9On12Ex);
xxRegisterFunctionSingle(xxDestroyInstance, xxDestroyInstanceD3D9On12);
xxRegisterFunctionSingle(xxGetInstanceName, xxGetInstanceNameD3D9On12Ex);
return reinterpret_cast<uint64_t>(d3d);
}
//------------------------------------------------------------------------------
uint64_t xxCreateInstanceD3D9On12ExPS()
{
uint64_t instance = xxCreateInstanceD3D9On12Ex();
if (instance == 0)
return 0;
xxRegisterFunctionSingle(xxCreateInstance, xxCreateInstanceD3D9On12ExPS);
xxRegisterFunctionSingle(xxDestroyInstance, xxDestroyInstanceD3D9On12);
xxRegisterFunctionSingle(xxGetInstanceName, xxGetInstanceNameD3D9On12ExPS);
xxRegisterFunctionSingle(xxTestDevice, xxTestDeviceD3D9Ex);
xxRegisterFunctionSingle(xxCreateVertexAttribute, xxCreateVertexAttributeD3D9PS);
xxRegisterFunctionSingle(xxDestroyVertexAttribute, xxDestroyVertexAttributeD3D9PS);
xxRegisterFunctionSingle(xxCreateVertexShader, xxCreateVertexShaderD3D9PS);
xxRegisterFunctionSingle(xxCreateFragmentShader, xxCreateFragmentShaderD3D9PS);
xxRegisterFunctionSingle(xxDestroyShader, xxDestroyShaderD3D9PS);
xxRegisterFunctionSingle(xxCreatePipeline, xxCreatePipelineD3D9PS);
xxRegisterFunctionSingle(xxDestroyPipeline, xxDestroyPipelineD3D9PS);
xxRegisterFunctionSingle(xxSetVertexBuffers, xxSetVertexBuffersD3D9PS);
xxRegisterFunctionSingle(xxSetVertexConstantBuffer, xxSetVertexConstantBufferD3D9PS);
xxRegisterFunctionSingle(xxSetFragmentConstantBuffer, xxSetFragmentConstantBufferD3D9PS);
return instance;
}
//------------------------------------------------------------------------------
void xxDestroyInstanceD3D9On12(uint64_t instance)
{
LPDIRECT3D9 d3d = reinterpret_cast<LPDIRECT3D9>(instance);
SafeRelease(d3d);
if (g_d3dLibrary)
{
xxFreeLibrary(g_d3dLibrary);
g_d3dLibrary = nullptr;
}
xxUnregisterFunction();
}
//==============================================================================