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Assembly-CSharp.csproj
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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C7FDB1B5-B4CF-3CBD-9A65-F7424A1DF0FF}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\CustomTypes.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Enums.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Extensions.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\FriendInfo.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonClasses.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonLagSimulationGui.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonPlayer.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonStatsGui.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PingCloudRegions.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\RPC.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Room.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\RoomInfo.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\RpcIndexComponent.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\ServerSettings.cs" />
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\SocketUdp.cs" />
<Compile Include="Assets\Sources\NetworkManager.cs" />
<Compile Include="Assets\Sources\PlayerController.cs" />
<None Include="Assets\Plugins\release_history.txt" />
<None Include="Assets\Photon Unity Networking\Changelog.txt" />
<None Include="Assets\Plugins\Photon3Unity3D.xml" />
<None Include="Assets\Photon Unity Networking\readme.txt" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Photon3Unity3D">
<HintPath>C:/Users/Ollie/Documents/smash-Dota/Assets/Plugins/Photon3Unity3D.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>