From 188ba44121429c3e07a39eb278e31374ff5f57d5 Mon Sep 17 00:00:00 2001 From: Oliver2Goetz Date: Sun, 11 Dec 2022 17:12:56 +0100 Subject: [PATCH] Update README.md --- README.md | 31 ++++++++++++++++++++++++++++++- 1 file changed, 30 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index dd76d1a..8b7601e 100644 --- a/README.md +++ b/README.md @@ -1 +1,30 @@ -# AIUtils \ No newline at end of file +# AIUtils +AIUtils is a program which automatically calculates the coordinates for Alien Isolation levels in order to use them in OpenCAGE. + +## Features +* select field for the different levels +* Shows coordinates which we can see in the a Cheat Table +* Translated coordinates to use in OpenCAGE + +#### This is how the window looks like: +![Menu](https://github.com/Oliver2Goetz/AIUtils/blob/master/images/window.png) + +## Usage + +### General +Alien Isolation has to be opened first, then start AIUtils. After loading into a level select it in the dropdown list. The normal coordinates and translated coordinated for OpenCAGE will be shown in their respective fields.
+As it seems right now the left coordinates are for objects inside the AYZ composite. The OpenCAGE coordinates are usually what to use in the SCRIPT_STORYMISSION composite. + +### Refresh +Refresh updates the AI process. This is needed after restarting the game.
+This is similar to the Cheat Engine process list. + +### Show window on top +It does what it says + +## Problems +If you face the problem that the coordinates are not getting updated either try clicking the "refresh" button or reload the mission/level. + +## Attention! +This project is not finished and does not yet contain all the levels from the game.
+Main campaign will be prioritized for now. Maybe the DLC levels are added later.