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do not get intellisense for constructors (or overloads) in referenced dll #355

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jrieken opened this issue Dec 1, 2015 · 7 comments
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@jrieken
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jrieken commented Dec 1, 2015

From @mjkkirschner on November 27, 2015 17:33

using Version 0.10.2 (0.10.2) on mac os x 10.11- I'm using one of the unity3d integration plugins (on the unity side) and getting autocomplete/intellisense, but not on the unity engine .dll or other referenced dlls in my projects, when using constructors. I expect to see parameter info for the constructor.

If I hold control over the type I get the first overload with no way to switch to others.

if I press control+ space I get autocomplete window but nothing to do with the constructor

Copied from original issue: microsoft/vscode#757

@jrieken jrieken self-assigned this Dec 1, 2015
@jrieken
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jrieken commented Dec 1, 2015

From @aliozgur on November 28, 2015 16:18

Same here Code 0.10.2 and osx 10.11.1 (El Capitan)

@Thaina
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Thaina commented Apr 3, 2016

Still don't fixed yet?

@mjkkirschner
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this still seems broken :(, but I had thought it was working a few updates back.

@tomerl1
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tomerl1 commented Jul 13, 2016

Hey
Similar issue here with Code 1.4.0-insider and win10
I think I've found a solution, though I've never contributed before and I'm not sure on how to proceed :)

@jarroda
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jarroda commented Sep 7, 2016

Me too. Code 1.4.0, El Capitan 10.11.6

@david-driscoll
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Pull requests welcome. We can help you through the process of you're not to
site how it works!
On Wed, Sep 7, 2016 at 10:59 AM Jarrod Alexander [email protected]
wrote:

Me too. Code 1.4.0, El Capitan 10.11.6


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Thanks,
David

@filipw
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filipw commented Dec 21, 2016

This was fixed by #701

@filipw filipw closed this as completed Dec 21, 2016
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7 participants