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Allow multiple simultaneous requests to be sent to OmniSharp server #902

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merged 6 commits into from
Nov 11, 2016

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DustinCampbell
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Communication with the OmniSharp server happens in a very serial fashion: make a request and wait for the response. This is done to ensure that critical communication, such as updating a buffer during typing, is processed quickly. However, that means that we'll wait on extremely long running requests that don't need to happen serially, such as waiting for all diagnostics to be returned for a solution.

This change splits requests into three queues based on the type of request. High priority requests, such as buffer changes, are still handled serially. Most other requests are placed on a queue that is allowed to make up to 8 simultaneous requests at a time. Other requests (especially long-running requests) are placed on a "deferred" queue that allows a much smaller number of simultaneous requests (maximum 2).

cc @david-driscoll

protocol.Requests.TypeLookup
];

const prioritySet = new Set<string>(priorityCommands);
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This code looks awfully familiar. :D

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let startTime: number;
let request: Request;

let promise = new Promise<TResponse>((resolve, reject) => {
startTime = Date.now();

request = {
path,
command,
data,
onSuccess: value => resolve(value),
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Can you not just pass in resolve and reject as reference values? Then you'd have one less closure.

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It might require the dreaded <any> but the the extra closure (promises already give you one) seems unnecessary.

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If I recall, this caused a tslint error at one point, but I'l take a look.

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Yeah, it does confuse tslint if I just pass the functions without creating lambdas -- "A Promise was found that appears to not have resolve or reject invoked on all code paths".

I suppose it's already been this way for several months already. I'll leave it as is for now.

if (this._getState() === ServerState.Started && !this._isProcessingQueue) {
this._processQueue();
if (this._getState() === ServerState.Started) {
this._requestQueue.drain();
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enqueue calls drain under the covers already, this seems like it might not be needed.

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You're right -- thanks!

request.onSuccess(packet.Body);
}
else {
request.onError(packet.Message || packet.Body);
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After the request is processed, you should drain the queue as well here.

The scenario I envision, if there are buffer updates in the queue, they will be processed and finish, but any items added to the other queues will not be processed. The node client has a complete callback (which is terribly named, it's really queueDrained() or something).

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Makes sense -- thanks!

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3 participants