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TopLoc_Location.cxx
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TopLoc_Location.cxx
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// Created on: 1991-01-21
// Created by: Christophe MARION
// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#define No_Standard_NoSuchObject
#include <gp_Trsf.hxx>
#include <Standard_Dump.hxx>
#include <TopLoc_Datum3D.hxx>
#include <TopLoc_Location.hxx>
#include <TopLoc_SListOfItemLocation.hxx>
static const gp_Trsf TheIdentity;
//=======================================================================
//function : TopLoc_Location
//purpose : constructor Identity
//=======================================================================
TopLoc_Location::TopLoc_Location ()
{
}
//=======================================================================
//function : TopLoc_Location
//purpose : constructor Datum
//=======================================================================
TopLoc_Location::TopLoc_Location (const Handle(TopLoc_Datum3D)& D)
{
myItems.Construct(TopLoc_ItemLocation(D,1));
}
//=======================================================================
//function : TopLoc_Location
//purpose :
//=======================================================================
TopLoc_Location::TopLoc_Location(const gp_Trsf& T)
{
Handle(TopLoc_Datum3D) D = new TopLoc_Datum3D(T);
myItems.Construct(TopLoc_ItemLocation(D,1));
}
//=======================================================================
//function : Transformation
//purpose :
//=======================================================================
const gp_Trsf& TopLoc_Location::Transformation() const
{
if (IsIdentity())
return TheIdentity;
else
return myItems.Value().myTrsf;
}
TopLoc_Location::operator gp_Trsf() const
{
return Transformation();
}
//=======================================================================
//function : Inverted
//purpose : return the inverse
//=======================================================================
TopLoc_Location TopLoc_Location::Inverted () const
{
//
// the inverse of a Location is a chain in revert order
// with opposite powers and same Local
//
TopLoc_Location result;
TopLoc_SListOfItemLocation items = myItems;
while (items.More()) {
result.myItems.Construct(TopLoc_ItemLocation(items.Value().myDatum,
-items.Value().myPower));
items.Next();
}
return result;
}
//=======================================================================
//function : Multiplied
//purpose : operator *
//=======================================================================
TopLoc_Location TopLoc_Location::Multiplied(const TopLoc_Location& Other) const
{
// prepend the chain Other in front of this
// cancelling null exponents
if (IsIdentity()) return Other;
if (Other.IsIdentity()) return *this;
// prepend the queue of Other
TopLoc_Location result = Multiplied(Other.NextLocation());
// does the head of Other cancel the head of result
Standard_Integer p = Other.FirstPower();
if (!result.IsIdentity()) {
if (Other.FirstDatum() == result.FirstDatum()) {
p += result.FirstPower();
result.myItems.ToTail();
}
}
if (p != 0)
result.myItems.Construct(TopLoc_ItemLocation(Other.FirstDatum(),p));
return result;
}
//=======================================================================
//function : Divided
//purpose : operator / this*Other.Inverted()
//=======================================================================
TopLoc_Location TopLoc_Location::Divided (const TopLoc_Location& Other) const
{
return Multiplied(Other.Inverted());
}
//=======================================================================
//function : Predivided
//purpose : return Other.Inverted() * this
//=======================================================================
TopLoc_Location TopLoc_Location::Predivided (const TopLoc_Location& Other)
const
{
return Other.Inverted().Multiplied(*this);
}
//=======================================================================
//function : Powered
//purpose : power elevation
//=======================================================================
TopLoc_Location TopLoc_Location::Powered (const Standard_Integer pwr) const
{
if (IsIdentity()) return *this;
if (pwr == 1) return *this;
if (pwr == 0) return TopLoc_Location();
// optimisation when just one element
if (myItems.Tail().IsEmpty()) {
TopLoc_Location result;
result.myItems.Construct(TopLoc_ItemLocation(FirstDatum(),
FirstPower() * pwr));
return result;
}
if (pwr > 0) return Multiplied(Powered(pwr - 1));
else return Inverted().Powered(-pwr);
}
//=======================================================================
// function : HashCode
// purpose :
//=======================================================================
Standard_Integer TopLoc_Location::HashCode (const Standard_Integer theUpperBound) const
{
// the HashCode computed for a Location is the bitwise exclusive or
// of values computed for each element of the list
// to compute this value, the depth of the element is computed
// the depth is the position of the element in the list
// this depth is multiplied by 3
// each element is an elementary Datum raised to a Power
// the Power is bitwise left shifted by depth
// this is added to the HashCode of the Datum
// this value is biwise rotated by depth
// the use of depth avoids getting the same result for two permutated lists.
Standard_Integer depth = 0;
unsigned int h = 0;
TopLoc_SListOfItemLocation items = myItems;
while (items.More())
{
depth += 3;
unsigned int i = ::HashCode (items.Value().myDatum, theUpperBound);
const Standard_Integer aClampedDepth = depth % 32;
unsigned int j = ((i + items.Value().myPower) << aClampedDepth);
j = j >> (32 - aClampedDepth) | j << aClampedDepth;
h ^= j;
items.Next ();
}
return ::HashCode (h, theUpperBound);
}
//=======================================================================
//function : IsEqual
//purpose : operator ==
//=======================================================================
// two locations are Equal if the Items have the same LocalValues and Powers
// this is a recursive function to test it
Standard_Boolean TopLoc_Location::IsEqual (const TopLoc_Location& Other) const
{
const void** p = (const void**) &myItems;
const void** q = (const void**) &Other.myItems;
if (*p == *q ) {return Standard_True ; }
if (IsIdentity() || Other.IsIdentity() ) {return Standard_False; }
if (FirstDatum() != Other.FirstDatum() ) {return Standard_False; }
if (FirstPower() != Other.FirstPower() ) {return Standard_False; }
else { return NextLocation() == Other.NextLocation();}
}
//=======================================================================
//function : IsDifferent
//purpose :
//=======================================================================
Standard_Boolean TopLoc_Location::IsDifferent
(const TopLoc_Location& Other) const
{
return !IsEqual(Other);
}
//=======================================================================
//function : DumpJson
//purpose :
//=======================================================================
void TopLoc_Location::DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth) const
{
OCCT_DUMP_CLASS_BEGIN (theOStream, TopLoc_Location)
OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &Transformation())
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, IsIdentity())
}
//=======================================================================
//function : ShallowDump
//purpose :
//=======================================================================
void TopLoc_Location::ShallowDump(Standard_OStream& S) const
{
S << "TopLoc_Location : ";
TopLoc_SListOfItemLocation items = myItems;
if (items.IsEmpty()) S << "Identity"<<std::endl;
while (items.More()) {
S<<"\n";
S << " Exponent : " << items.Value().myPower <<std::endl;
items.Value().myDatum->ShallowDump(S);
items.Next();
}
S << "\n";
}