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* alife_storage_manager.cpp makes direct engine call to script alife_storage_manager.script to pass the save game filename. alife_storage_manager.CALifeStorageManager_save alife_storage_manager.CALifeStorageManager_load * smooth crouch fix + callback.weapon_zoom_in + callback.weapon_zoom_out + callback.weapon_jammed + game_object:get_artefact_health(); + game_object:get_artefact_radiation(); + game_object:get_artefact_satiety(); + game_object:get_artefact_power(); + game_object:get_artefact_bleeding(); + game_object:set_artefact_health(float value); + game_object:set_artefact_radiation(float value); + game_object:set_artefact_satiety(float value); + game_object:set_artefact_power(float value); + game_object:set_artefact_bleeding(float value); + game_object:attach_vehicle(gameobject veh) *actor only* + game_object:detach_vehicle() *actor only* + game_object:force_set_position(vector3)
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