-
-
Notifications
You must be signed in to change notification settings - Fork 460
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
+ SetTextureEx exported to lua for CUIStatic, which allows setting shader name as second param = UIDragDropListEx | Fix improper use of std::unique. The idea is to cull cells of same dimensions or less for drawing but this optimization did not work due to this error. Co-Authored-By: Revo Lucas <[email protected]>
- Loading branch information
1 parent
40fc8b4
commit 33ae25a
Showing
6 changed files
with
6 additions
and
5 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters