Skip to content

Commit

Permalink
Definitions _USRDLL and XRGAME_EXPORTS are not needed for the xrAICor…
Browse files Browse the repository at this point in the history
…e project. Is it possible that _USRDLL is also not needed for other projects?
  • Loading branch information
intorr authored and Xottab-DUTY committed Dec 28, 2017
1 parent b8cbf46 commit 36d3497
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions src/xrAICore/xrAICore.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -97,42 +97,42 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>XRAICORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>XRAICORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Mixed|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>XRAICORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Mixed|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>XRAICORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>XRAICORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>XRAICORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
Expand Down

0 comments on commit 36d3497

Please sign in to comment.