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Move done tasks to task_history.txt
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Pavel Kovalenko committed Oct 2, 2014
1 parent 5b955c1 commit 7dbd091
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Showing 2 changed files with 16 additions and 10 deletions.
16 changes: 16 additions & 0 deletions doc/design/task_history.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2,3 +2,19 @@ TITLE: X-Ray Engine 1.6 task history

--------------------------------

nitrocaster: Pavel Kovalenko
+ get rid of STLPort
- known bugs
+ fix lights_hanging_lamp class name in system.ltx (used 'SO_HLAMP', should be 'O_HLAMP')
- core
+ xrMemory::mem_usage -> mem_usage_impl falls into infinite loop or finds bad nodes
- render
+ dx10StateUtils::ValidateState(D3D_DEPTH_STENCIL_DESC&) doesn't initialize passed D3D_DEPTH_STENCIL_DESC with
proper default values when DepthEnable flag is false. Because of this incorrect initialization previously created
state cannot be found, so renderer creates it over and over.
Link ref: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205036(v=vs.85).aspx
+ D3D11Shader.h from DirectX SDK conflicts with one from Windows SDK
- plugins
+ fix LW and Max exporters (seem to be broken by GSC)
- improvements
+ windows cursor position should match with ingame cursor position
10 changes: 0 additions & 10 deletions doc/design/task_list.txt
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,6 @@ c Canceled
--------------------------------

nitrocaster: Pavel Kovalenko
+ get rid of STLPort
- Mgc::Math::PI (MgcMath.h) conflicts with PI macro
- try to remove OpenAL from repository
- remove lzo and other compression libs from repository
Expand Down Expand Up @@ -40,7 +39,6 @@ nitrocaster: Pavel Kovalenko
- (bytes_need<=mSize) && vl_Count
- "! tab named [1] doesnt exist"
- core
+ xrMemory::mem_usage -> mem_usage_impl falls into infinite loop or finds bad nodes
- buffer overflow when copying command line to Core.Params
- misplaced arguments in calls to xrDebug::backend
- multiplayer
Expand All @@ -53,28 +51,20 @@ nitrocaster: Pavel Kovalenko
- stalkerboom
- voting for weather: rainy/cloudy buttons are mixed up
- render
+ dx10StateUtils::ValidateState(D3D_DEPTH_STENCIL_DESC&) doesn't initialize passed D3D_DEPTH_STENCIL_DESC with
proper default values when DepthEnable flag is false. Because of this incorrect initialization previously created
state cannot be found, so renderer creates it over and over.
Link ref: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205036(v=vs.85).aspx
+ D3D11Shader.h from DirectX SDK conflicts with one from Windows SDK
- when d3d compiler fails to compile some shader, it displays message
"Your video card doesn't meet game requirements ..." even if GPU actually meets game requirements (feature level)
- physics
- falling actor can continue being in falling state under specific conditions
- plugins
+ fix LW and Max exporters (seem to be broken by GSC)
- update plugins for new 3DS Max versions
- improvements
- common/unsorted
+ windows cursor position should match with ingame cursor position
- multiplayer
- use GSC server instead of GameSpy one
- ipv6 support
- get rid of DirectPlay
- log suspicious packets and kick/ban its senders after X attempts
- dedicated server
+ fix lights_hanging_lamp class name in system.ltx (used 'SO_HLAMP', should be 'O_HLAMP')
- remove unnecessary modules initialization (render/sound/etc...)
- use standard windows unput instead of DirectInput (causes problems on dedicated servers)
- console (remove GUI and use separate administrative tool?)
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