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Tell MSVC to not look for stdafx.h in PHNetState.cpp
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Zegeri committed Sep 18, 2018
1 parent ed249cc commit 9791c47
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Showing 3 changed files with 24 additions and 3 deletions.
9 changes: 8 additions & 1 deletion src/utils/xrSE_Factory/xrSE_Factory.vcxproj
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Expand Up @@ -244,7 +244,14 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(ProjectName)_script.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(ProjectName)_script.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\..\xrServerEntities\PHNetState.cpp" />
<ClCompile Include="..\..\xrServerEntities\PHNetState.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Mixed|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Mixed|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\xrServerEntities\PHSynchronize.cpp" />
<ClCompile Include="..\..\xrServerEntities\script_fcolor_script.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch_script.h</PrecompiledHeaderFile>
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9 changes: 8 additions & 1 deletion src/xrGame/xrGame.vcxproj
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Expand Up @@ -1643,7 +1643,14 @@
<PrecompiledHeaderFile>pch_script.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)$(ProjectName)_script.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\xrServerEntities\PHNetState.cpp" />
<ClCompile Include="..\xrServerEntities\PHNetState.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Mixed|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Mixed|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\xrServerEntities\script_fcolor_script.cpp">
<PrecompiledHeaderFile>pch_script.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)$(ProjectName)_script.pch</PrecompiledHeaderOutputFile>
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9 changes: 8 additions & 1 deletion src/xrPhysics/xrPhysics.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -138,7 +138,14 @@
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\xrServerEntities\PHNetState.cpp" />
<ClCompile Include="..\xrServerEntities\PHNetState.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Mixed|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Mixed|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="ActorCameraCollision.cpp" />
<ClCompile Include="collisiondamagereceiver.cpp" />
<ClCompile Include="console_vars.cpp" />
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