diff --git a/Engine Changes.txt b/Engine Changes.txt deleted file mode 100644 index d4976c10116..00000000000 --- a/Engine Changes.txt +++ /dev/null @@ -1,26 +0,0 @@ -Feel free to add to this list anything that comes to mind that would be related to modifying the COP source. -If you've implemented a given feature already by experimenting on the CS source, put a star next to it. - -1) Convert to 64-bit (to allow more than 4gb RAM to be used) -2) Multi-thread the engine for up to 4 cores -3) Solve stuttering problem (likely due to LuaJit. Solution would be to upgrade it to newest version and then rewrite all the lua files to conform with it) -4) Solve problem with COP sometimes not loading correctly upon launch on some systems as well as not always exiting properly and still running as a background task. -5) Get BugTrap to spit out better error logs -6) Solve problem with stealth mechanics -7) Fix shadow bug in DX10 where a big world shadow appears and disappears depending on what angle you are in relation to the sun -8) Eliminate usage of precompiled shaders so they can all be modified at will like in SOC -9) When DX12 comes out, add DX12 renderer (doesn't sound like it has much new graphics-wise, but it is crazy faster than DX11) -10) Allow more than 2 ammo types per weapon without screwed up/missing UI ammo count -11) Allow environment mapping for weapons not on DX8 (I found the file responsible, just need someone to implement it) -12) Allow .seq files to be given a stop frame/point (animated blood puddles underneath bodies anyone?) -13) Allow wallmarks to have bump and bump# usage (for glossy blood and for bullet-holes that do things like take small chunks out of cement) -14) Better tessellation in DX11/12. Modify current method plus implement artist controlled displacement mapping or something else that allows more control over usage -15) 3D shell casings (I know this can sorta be done in only LUA, but it would be simpler just to hardcode it) -16) Replace current shadowing system with one with better antialiasing and less "noise" when a character is in an interior and moving around - - -SDK -1) Less errors and crashes, loads of these. -2) Visible level-loaded decals and the ability to see decals that aren't just 'wallmarkblend' type. -3) 'Undo' function that doesn't take minutes to do and actually works properly. -4) Better performance \ No newline at end of file