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shaders: Add GLSL port of accum_mask.
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CrossVR committed Mar 4, 2016
1 parent 3e02daf commit f33a755
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10 changes: 10 additions & 0 deletions res/gamedata/shaders/gl/accum_mask.vs
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#include "common.h"

out gl_PerVertex { vec4 gl_Position; };

layout(location = POSITION) in float4 P;

void main ()
{
gl_Position = mul ( m_WVP, P );
}

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