- High quality dialogue tree UI
- Localization
- Toggle-able, conversation-specific progress saving
- Automatic editor saving
- Choice (player input)
- Response (NPC output)
- Start & End
- Conversation variables (from scripts)
- Conversation variables (internal & temporary)
- Unity Event calls
- Voice line triggers
- Debug log
- Player stat
- NPC stat
- Player & NPC relationship
- World state
- Toggle-able dialogue tree minimap
- Dialogue tree comments
- Timers (Choice nodes)
- NPC status reveal (Response nodes)
- Interruptions
- Unchoice option
- Randomness
- Player’s known “topics”
- NPC’s maximum conversation time
- Player & NPC cultures
- Player & NPC conversation purposes
- World events