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Reimplement friendly-fire #954

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lefckntea opened this issue Jan 13, 2022 · 3 comments
Closed

Reimplement friendly-fire #954

lefckntea opened this issue Jan 13, 2022 · 3 comments
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feature New feature or request good first issue Good for newcomers reintroduce Reintroduces a feature that was removed

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@lefckntea
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lefckntea commented Jan 13, 2022

It's documented but not implemented in current 1.8 pgm

pretty sure everyone knows what friendly fire means

i wanna use it so i can make boosting be a thing on 5v5 comp maps like it was on badlion

@Pablete1234 Pablete1234 added good first issue Good for newcomers reintroduce Reintroduces a feature that was removed feature New feature or request labels Jan 13, 2022
@PGMDev PGMDev deleted a comment from CoWinkKeyDinkInc Jan 13, 2022
@lefckntea
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next to my initial way i wanted to utilize friendly fire (boosting team mates) i made another map which would greatly benefit from friendly fire.
custom projectiles can apply an effect to another player when hit. but this only works if you damage the other player with your projectile

with friendly fire i could make like a regeneration snowball gun or whatever projectile and hit my team mate with it. without friendly fire the only way i can apply an effect to my team mate with a custom projectile is primedtnt i think

@KingOfSquares
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Can be closed now because of #981 ?

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Labels
feature New feature or request good first issue Good for newcomers reintroduce Reintroduces a feature that was removed
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3 participants