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While #966 fixed an issue with set next maps being set twice, the change makes it impossible to cycle to a set next map or force-cycle to a specific map when pools are disabled.
How to replicate:
Configure a server with PGM, but disable pools in the PGM config
Ingame, use /sn to set a map, or use /cycle to cycle to a specific map. When cycling, a random map will be loaded.
If you have access to /server mapdev on OCC, this can be observed there as its PGM build has this commit, and pools are disabled in its config.
The text was updated successfully, but these errors were encountered:
While #966 fixed an issue with set next maps being set twice, the change makes it impossible to cycle to a set next map or force-cycle to a specific map when pools are disabled.
How to replicate:
/sn
to set a map, or use/cycle
to cycle to a specific map. When cycling, a random map will be loaded.If you have access to
/server mapdev
on OCC, this can be observed there as its PGM build has this commit, and pools are disabled in its config.The text was updated successfully, but these errors were encountered: