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Not sure if I should report it here, on glium_graphics or somewhere else.
Here's an example of the problem: https://i.imgur.com/pnB6tgv.jpg. Using OpenGL 3.0 avoids the problem. Removing any of the rectangle or image calls makes the text call work correctly.
example code:
extern crate graphics;
extern crate glium;
extern crate glium_graphics;
extern crate piston;
use std::path::Path;
use glium_graphics::{
Glium2d, GliumWindow, OpenGL, Texture, Flip, TextureSettings, GlyphCache
};
use piston::window::WindowSettings;
use graphics::{color, text, rectangle, image, clear, Transformed};
use graphics::math::Matrix2d;
fn main() {
let opengl = OpenGL::V3_1;
let ref mut window: GliumWindow =
WindowSettings::new("test", [400, 400])
.exit_on_esc(true).opengl(opengl).fullscreen(false).vsync(false).build().unwrap();
let mut g2d = Glium2d::new(opengl, window);
let mut glyp = GlyphCache::new("assets/DejaVuSerif.ttf", window.clone()).unwrap();
let texture = Texture::from_path(window, Path::new("assets/simple_com.png"), Flip::None, &TextureSettings::new()).unwrap();
while let Some(e) = window.next() {
use piston::input::*;
match e {
Event::Render(render_args) => {
let mut target = window.draw();
g2d.draw(&mut target, render_args.viewport(), |c, g| {
clear(color::WHITE, g);
let (width, height) = window.get_framebuffer_dimensions();
let c = c.trans((width/2) as f64, (height/2) as f64).transform;
let target = (0.0, 0.0);
let ntp: Matrix2d = c.trans(target.0 as f64, target.1 as f64);
rectangle([1.0, 1.0, 0.0, 1.0], [0.0, 0.0, 10.0, 20.0], ntp, g);
let target = (30.0, 30.0);
let ntp: Matrix2d = c.trans(target.0 as f64, target.1 as f64);
image(&texture, ntp, g);
rectangle([1.0, 1.0, 0.0, 1.0], [0.0, 0.0, 10.0, 20.0], ntp, g);
text([0.0, 0.0, 0.0, 1.0], 12, &"Turn",
&mut glyp,
c.trans(-200.0, 0.0), g);
});
target.finish().unwrap();
}
_ => (),
};
}
}
Not sure if I should report it here, on glium_graphics or somewhere else.
Here's an example of the problem: https://i.imgur.com/pnB6tgv.jpg. Using OpenGL 3.0 avoids the problem. Removing any of the rectangle or image calls makes the text call work correctly.
example code:
simple_com.png: https://imgur.com/2bERNVe.png
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