Skip to content

PoLaKoSz/AssaultCube-Trainer

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

AssaultCube is an open source, multiplayer, first-person shooter game, based on the CUBE engine.

Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun!

With efficient bandwidth usage, it's low-latency and can even run over a 56 Kbps connection. It's tiny too, weighing in at a lightweight about 50 MB package available for Windows, Mac and Linux. On the correct settings, it can even run on old hardware (Pentium III and above).

Why AssaultCube? What is the point?

This is my first working cheat in my life. I followed many Cheat Engine tutorials to achive this and I not just copy-pasted the base address into the project. My goal is to make a project architecture which will be useful for future cheats to another games. For example:

  • how to support multiple game versions at the same time
  • how to manage the documentation to each game version
  • how to update the cheat to each game version

Releases

No releases published

Packages

No packages published

Languages