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terror_player_vtables.h
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#ifndef _INCLUDE_TERROR_PLAYER_VTABLES_H_
#define _INCLUDE_TERROR_PLAYER_VTABLES_H_
#include "network_var.h"
#include "handle.h"
// sizeof(IServerUnknown_iface) == 12
struct IServerUnknown_iface
{
void * GetCollideable; // 0
void * GetNetworkable; // 4
void * GetBaseEntity; // 8
};
// sizeof(IServerEntity_iface) == 12
struct IServerEntity_iface
{
void * GetModelIndex; // 0
void * GetModelName; // 4
void * SetModelIndex; // 8
};
// sizeof(CBaseEntity_iface) == 760
struct CBaseEntity_iface
{
void * GetServerClass; // 0
void * YouForgotToImplementOrDeclareServerClass; // 4
void * GetDataDescMap; // 8
void * GetScriptDesc; // 12
void * ScriptGetModelName; // 16
// ALL OFFSETS BELOW HERE ARE WRONG
void * GetAIAddOn; // 16
void * TestCollision; // 20
void * TestHitboxes; // 24
void * ComputeWorldSpaceSurroundingBox; // 28
void * ShouldCollide; // 32
void * SetOwnerEntity; // 36
void * ShouldTransmit; // 40
void * UpdateTransmitState; // 44
void * SetTransmit; // 48
void * GetTracerType; // 52
void * Spawn; // 56
void * ShouldPrecache; // 60
void * Precache; // 64
void * SetModel; // 68
void * InitSharedVars; // 72
void * PostConstructor; // 76
void * PostClientActive; // 80
void * OnParseMapDataFinished; // 84
void * KeyValue; // 88
void * KeyValue2; // 92
void * KeyValue3; // 96
void * GetKeyValue; // 100
void * Activate; // 104
void * SetParent; // 108
void * SetStasis; // 112
void * IsInStasis; // 116
void * ObjectCaps; // 120
void * GetUsePriority; // 124
void * GetGlowEntity; // 128
void * GetUseType; // 132
void * AcceptInput; // 136
void * GetPlayerName; // 140
void * DrawDebugGeometryOverlays; // 144
void * DrawDebugTextOverlays; // 148
void * Save; // 152
void * Restore; // 156
void * ShouldSavePhysics; // 160
void * OnSave; // 164
void * OnRestore; // 168
void * GetDemoRecordingState; // 172
void * RequiredEdictIndex; // 176
void * MoveDone; // 180
void * Think; // 184
NetworkVar_iface m_nNextThinkTick; // 188
void * GetBaseAnimating; // 196
void * GetBaseAnimatingOverlay; // 200
void * GetResponseSystem; // 204
void * DispatchResponse; // 208
void * Classify; // 212
void * DeathNotice; // 216
void * ShouldAttractAutoAim; // 220
void * GetAutoAimRadius; // 224
void * GetAutoAimCenter; // 228
void * GetBeamTraceFilter; // 232
void * PassesDamageFilter; // 236
void * TraceAttack; // 240
void * CanBeHitByMeleeAttack; // 244
void * OnTakeDamage; // 248
void * TakeHealth; // 252
void * IsAlive; // 256
void * Event_Killed; // 260
void * Event_KilledOther; // 264
void * BloodColor; // 268
void * IsTriggered; // 272
void * IsNPC; // 276
void * MyCombatCharacterPointer; // 280
void * MyNextBotPointer; // 284
void * MyInfectedPointer; // 288
void * GetDelay; // 292
void * IsMoving; // 296
void * DamageDecal; // 300
void * DecalTrace; // 304
void * ImpactTrace; // 308
void * OnControls; // 312
void * HasTarget; // 316
void * IsPlayer; // 320
void * IsNetClient; // 324
void * IsTemplate; // 328
void * IsBaseObject; // 332
void * IsBaseTrain; // 336
void * IsElevator; // 340
void * IsBaseCombatWeapon; // 344
void * MyCombatWeaponPointer; // 348
void * GetServerVehicle; // 352
void * IsViewable; // 356
void * ChangeTeam; // 360
void * OnEntityEvent; // 364
void * CanStandOn; // 368
void * CanStandOn2; // 372
void * GetEnemy; // 376
void * GetEnemy2; // 380
void * Use; // 384
void * StartTouch; // 388
void * Touch; // 392
void * EndTouch; // 396
void * StartBlocked; // 400
void * Blocked; // 404
void * EndBlocked; // 408
void * PhysicsSimulate; // 412
void * PhysicsLandedOnGround; // 416
void * UpdateOnRemove; // 420
void * StopLoopingSounds; // 424
void * SUB_AllowedToFade; // 428
void * Teleport; // 432
void * NotifySystemEvent; // 436
void * MakeTracer; // 440
void * GetTracerAttachment; // 444
void * FireBullets; // 448
void * DoImpactEffect; // 452
void * Respawn; // 456
void * IsLockedByMaster; // 460
void * GetMaxHealth; // 464
void * ModifyOrAppendCriteria; // 468
void * ModifyOrAppendDerivedCriteria; // 472
NetworkVar_iface m_iMaxHealth; // 476
NetworkVar_iface m_iHealth; // 484
NetworkVar_iface m_lifeState; // 492
NetworkVar_iface m_takedamage; // 500
void * GetDamageType; // 508
void * GetDamage; // 512
void * SetDamage; // 516
void * EyePosition; // 520
void * EyeAngles; // 524
void * LocalEyeAngles; // 528
void * EarPosition; // 532
void * BodyTarget; // 536
void * HeadTarget; // 540
void * GetVectors; // 544
void * GetViewOffset; // 548
void * SetViewOffset; // 552
void * GetSmoothedVelocity; // 556
void * GetVelocity; // 560
void * GetFriction; // 564
void * FVisible; // 568
void * FVisible2; // 572
void * CanBeSeenBy; // 576
void * GetAttackDamageScale; // 580
void * GetReceivedDamageScale; // 584
void * OnGroundChanged; // 588
void * GetGroundVelocityToApply; // 592
void * PhysicsSplash; // 596
void * Splash; // 600
void * WorldSpaceCenter; // 604
void * GetSoundEmissionOrigin; // 608
void * CreateVPhysics; // 612
void * ForceVPhysicsCollide; // 616
void * VPhysicsDestroyObject; // 620
void * VPhysicsUpdate; // 624
void * VPhysicsTakeDamage; // 628
void * VPhysicsShadowCollision; // 632
void * VPhysicsShadowUpdate; // 636
void * VPhysicsCollision; // 640
void * VPhysicsFriction; // 644
void * UpdatePhysicsShadowToCurrentPosition; // 648
void * VPhysicsGetObjectList; // 652
void * VPhysicsIsFlesh; // 656
void * CanPushEntity; // 660
void * HasPhysicsAttacker; // 664
void * PhysicsSolidMaskForEntity; // 668
void * ResolveFlyCollisionCustom; // 672
void * PerformCustomPhysics; // 676
void * GetStepOrigin; // 680
void * GetStepAngles; // 684
void * ShouldDrawWaterImpacts; // 688
NetworkVar_iface m_fFlags; // 692
NetworkVar_iface m_nWaterLevel; // 700
NetworkVar_iface m_hGroundEntity; // 708
NetworkVar_iface m_vecBaseVelocity; // 716
NetworkVar_iface m_flFriction; // 724
NetworkVar_iface m_vecVelocity; // 732
NetworkVar_iface m_bClientSideRagdoll; // 740
NetworkVar_iface m_vecViewOffset; // 748
void * RunVScripts; // 756
};
// sizeof(CBaseAnimating_iface) == 124
struct CBaseAnimating_iface
{
void * GetIdealSpeed; // 200
void * GetIdealAccel;
void * StudioFrameAdvance;
void * ReachedEndOfSequence;
void * OnSequenceSet;
void * IsActivityFinished;
void * GetSequenceGroundSpeed;
void * SelectWeightedSequence; // 207
void * ClampRagdollForce;
void * BecomeRagdollOnClient;
void * IsRagdoll;
void * CanBecomeRagdoll;
void * GetSkeleton;
void * GetBoneTransform;
void * SetupBones;
void * CalculateIKLocks;
void * DispatchAnimEvents;
void * HandleAnimEvent;
void * PopulatePoseParameters;
void * GetAttachment;
void * InitBoneControllers;
void * GetGroundSpeedVelocity;
void * IsViewModel;
void * Ignite;
void * IgniteLifetime;
void * IgniteUseCheapEffect;
void * Extinguish;
void * IsFrozen;
void * Freeze;
void * Unfreeze;
void * Dissolve;
void * SetLightingOrigin;
};
// sizeof(CBaseFlex_iface) == 32
struct CBaseFlex_iface
{
void * SetViewtarget; // 0
void * StartSceneEvent; // 4
void * ProcessSceneEvents; // 8
void * ProcessSceneEvent; // 12
void * ClearSceneEvent; // 16
void * CheckSceneEventCompletion; // 20
void * PlayScene; // 24
void * PlayAutoGeneratedSoundScene; // 28
};
// sizeof(CBaseCombatCharacter_iface) == 416
struct CBaseCombatCharacter_iface
{
void * GetPhysicsImpactDamageTable;
void * FInViewCone;
void * FInViewCone2;
void * FInAimCone;
void * FInAimCone2;
void * ShouldShootMissTarget;
void * FindMissTarget;
void * HandleInteraction;
void * BodyAngles;
void * BodyDirection2D;
void * BodyDirection3D2;
void * HeadDirection2D;
void * HeadDirection3D2;
void * EyeDirection2D;
void * EyeDirection3D2;
void * IsHiddenByFog;
void * IsHiddenByFog2;
void * IsHiddenByFog3;
void * GetFogObscuredRatio;
void * GetFogObscuredRatio2;
void * GetFogObscuredRatio3;
void * GetFogParams;
void * IsLookingTowards;
void * IsLookingTowards2;
void * IsInFieldOfView;
void * IsInFieldOfView2;
void * IsLineOfSightClear;
void * IsLineOfSightClear2;
void * OnFootstep;
void * GetGroundSurface;
void * GetFootstepSound;
void * AreFootstepsAudible;
void * IsFootstepAudible;
void * GetFootstepRunThreshold;
void * GiveAmmo;
void * RemoveAmmo;
void * NPC_TranslateActivity;
void * Weapon_TranslateActivity;
void * Weapon_FrameUpdate;
void * Weapon_HandleAnimEvent;
void * Weapon_CanUse;
void * Weapon_Equip;
void * Weapon_EquipAmmoOnly;
void * Weapon_Drop;
void * Weapon_Switch;
void * Weapon_ShootPosition;
void * Weapon_CanSwitchTo;
void * Weapon_SlotOccupied;
void * Weapon_GetSlot;
void * AddPlayerItem;
void * RemovePlayerItem;
void * CanBecomeServerRagdoll;
void * OnTakeDamage_Alive;
void * OnTakeDamage_Dying;
void * OnTakeDamage_Dead;
void * GetAliveDuration;
void * OnFriendDamaged;
void * NotifyFriendsOfDamage;
void * HasEverBeenInjured;
void * GetTimeSinceLastInjury;
void * OnPlayerKilledOther;
void * GetDeathActivity;
void * CorpseGib;
void * CorpseFade;
void * HasHumanGibs;
void * HasAlienGibs;
void * ShouldGib;
void * OnKilledNPC;
void * Event_Gibbed;
void * Event_Dying;
void * BecomeRagdoll;
void * FixupBurningServerRagdoll;
void * BecomeRagdollBoogie;
void * CheckTraceHullAttack;
void * CheckTraceHullAttack2;
void * PushawayTouch;
void * IRelationType;
void * IRelationPriority;
void * IsInAVehicle;
void * GetVehicle;
void * GetVehicleEntity;
void * ExitVehicle;
void * CalcWeaponProficiency;
void * GetAttackSpread;
void * GetSpreadBias;
void * DoMuzzleFlash;
void * AddEntityRelationship;
void * RemoveEntityRelationship;
void * AddClassRelationship;
void * OnChangeActiveWeapon;
void * GetLastKnownArea;
void * IsAreaTraversable;
void * ClearLastKnownArea;
void * UpdateLastKnownArea;
void * OnNavAreaChanged;
void * OnNavAreaRemoved;
void * GetClass;
void * CanBeA;
void * OnHitByVomitJar;
void * IsIT;
void * OnPursuedBy;
void * IsGhost;
NetworkVar_iface m_iAmmo;
};
// sizeof(CBasePlayer_iface) == 576
struct CBasePlayer_iface
{
void * CreateViewModel;
void * SetupVisibility;
void * WantsLagCompensationOnEntity;
void * SharedSpawn;
void * ForceRespawn;
void * InitialSpawn;
void * InitHUD;
void * ShowViewPortPanel;
void * PlayerDeathThink;
void * Jump;
void * Duck;
void * Cough;
void * PreThink;
void * PostThink;
void * DamageEffect;
void * OnDamagedByExplosion;
void * ShouldFadeOnDeath;
void * IsFakeClient;
void * GetCharacterDisplayName;
void * GetPlayerMins;
void * GetPlayerMaxs;
void * UpdateCollisionBounds;
void * CalcRoll;
void * PackDeadPlayerItems;
void * RemoveAllItems;
void * IsRunning;
void * Weapon_SetLast;
void * Weapon_ShouldSetLast;
void * Weapon_ShouldSelectItem;
void * HasUnlockableWeapons;
void * UpdateClientData;
void * UpdateBattery;
void * ExitLadder;
void * GetLadderSurface;
void * IsAbleToAutoCenterOnLadders;
void * SetFlashlightEnabled;
void * FlashlightIsOn;
void * FlashlightTurnOn;
void * FlashlightTurnOff;
void * IsIlluminatedByFlashlight;
void * UpdateStepSound;
void * PlayStepSound;
void * GetStepSoundVelocities;
void * SetStepSoundTime;
void * DeathSound;
void * GetSoundscapeListener;
void * WeaponHasInfiniteAmmo;
void * SetAnimation;
void * OnMainActivityComplete;
void * OnMainActivityInterrupted;
void * ImpulseCommands;
void * CheatImpulseCommands;
void * ClientCommand;
void * StartObserverMode;
void * StopObserverMode;
void * ModeWantsSpectatorGUI;
void * SetObserverMode;
void * GetObserverMode;
void * SetObserverTarget;
void * ObserverUse;
void * GetObserverTarget;
void * FindNextObserverTarget;
void * GetNextObserverSearchStartPoint;
void * PassesObserverFilter;
void * IsValidObserverTarget;
void * CheckObserverSettings;
void * JumptoPosition;
void * ForceObserverMode;
void * ResetObserverMode;
void * ValidateCurrentObserverTarget;
void * AttemptToExitFreezeCam;
void * WantsRoamingObserverMode;
void * StartReplayMode;
void * StopReplayMode;
void * GetDelayTicks;
void * GetReplayEntity;
void * CreateCorpse;
void * EntSelectSpawnPoint;
void * GetInVehicle;
void * LeaveVehicle;
void * OnVehicleStart;
void * OnVehicleEnd;
void * BumpWeapon;
void * SelectLastItem;
void * SelectItem;
void * SelectItem2;
void * ItemPostFrame;
void * GiveNamedItem;
void * CheckTrainUpdate;
void * SetPlayerUnderwater;
void * PlayWadeSound;
void * CanBreatheUnderwater;
void * CanRecoverCurrentDrowningDamage;
void * PlayerUse;
void * PlayUseDenySound;
void * FindUseEntity;
void * IsUseableEntity;
void * OnUseEntity;
void * PickupObject;
void * ForceDropOfCarriedPhysObjects;
void * GetHeldObjectMass;
void * IsHoldingEntity;
void * UpdateGeigerCounter;
void * GetAutoaimVector;
void * GetAutoaimVector2;
void * GetAutoaimVector3;
void * GetAutoaimVector4;
void * ShouldAutoaim;
void * ForceClientDllUpdate;
void * ProcessUsercmds;
void * PlayerRunCommand;
void * ChangeTeam;
void * CanHearAndReadChatFrom;
void * CanSpeak;
void * ModifyOrAppendPlayerCriteria;
void * CheckChatText;
void * CreateRagdollEntity;
void * ShouldAnnounceAchievement;
void * ForceChangeTeam;
void * IsFollowingPhysics;
void * InitVCollision;
void * UpdatePhysicsShadowToCurrentPosition;
void * Hints;
void * IsReadyToPlay;
void * IsReadyToSpawn;
void * ShouldGainInstantSpawn;
void * ResetPerRoundStats;
void * ResetScores;
void * EquipSuit;
void * RemoveSuit;
void * OnUseEntityChanged;
void * CommitSuicide;
void * CommitSuicide2;
void * IsBot;
void * GetExpresser;
void * SpawnArmorValue;
void * UpdateTonemapController;
NetworkVar_iface m_ArmorValue;
void * IsAutoCrouched;
void * GetAvailableSteadyStateSlots;
void * OnSpeak;
void * OnVoiceTransmit;
void * PlayerSolidMask;
};
// CAI_ExpressorHost<CBasePlayer>
// sizeof(CAI_ExpresserHost_CBasePlayer__iface) == 16
struct CAI_ExpresserHost_CBasePlayer__iface
{
void * NoteSpreaking; // 0
void * Speak; // 4
void * Speak2; // 8
void * PostSpeakDispatchResponse; // 12
};
// sizeof(CBaseMultiplayerPlayer_iface) == 36
struct CBaseMultiplayerPlayer_iface
{
void * SpeakIfAllowed; // 0
void * SpeakConceptIfAllowed; // 4
void * CanSpeakVoiceCommand; // 8
void * ShouldShowVoiceSubtitleToEnemy; // 12
void * NoteSpokeVoiceCommand; // 16
void * OnAchievementEarned; // 20
void * GetMultiplayerExpresser; // 24
void * CalculateTeamBalanceScore; // 28
void * CreateExpresser; // 32
};
// sizeof(CCSPlayer_iface) == 224
struct CCSPlayer_iface
{
void * FirePlayerHurtEvent; // 0
void * OnTakeDamageInternal; // 4
void * AllowDamage; // 8
void * GetHealthBuffer; // 12
void * IsIncapacitated; // 16
void * GetAdjustedDamage; // 20
void * DoBloodEffect; // 24
void * GiveNamedItem; // 28
void * IsBeingGivenItem; // 32
void * DoAnimationEvent; // 36
void * KickBack; // 40
void * IsImmobilized; // 44
void * GiveDefaultItems; // 48
void * RoundRespawn; // 52
void * ObserverRoundRespawn; // 56
void * Blind; // 60
void * Deafen; // 64
void * ResetMaxSpeed; // 68
void * HandleCommand_JoinClass; // 72
void * HandleCommand_JoinTeam; // 76
void * GetIntoGame; // 80
void * WantsMOTD; // 84
void * AutoSelectTeam; // 88
void * OnLeaveActiveState; // 92
void * Pain; // 96
void * OnTeamChanged; // 100
void * CanAttack; // 104
void * OnWeaponFired; // 108
void * QueueScreenBloodSplatter; // 112
void * OnReloadStart; // 116
void * CreateNoise; // 120
void * OnPreThinkObserverMode; // 124
void * OnEnterRescueState; // 128
void * OnPreThinkRescueState; // 132
void * OnLeaveRescueState; // 136
void * OnEnterGhostState; // 140
void * OnPreThinkGhostState; // 144
void * OnLeaveGhostState; // 148
void * OnEnterIntroCameraState; // 152
void * OnPreThinkIntroCameraState; // 156
void * OnLeaveIntroCameraState; // 160
void * OnLeaveDeathAnimState; // 164
void * OnLeaveDeathWaitForKeyState; // 168
void * CanUseFlashlight; // 172
void * UpdateAddonBits; // 176
void * UpdateRadar; // 180
void * SelectDeathPose; // 184
void * CanChangeName; // 188
void * ChangeName; // 192
void * IsProgressBarActive; // 196
void * CreateRagdollEntity; // 200
void * GetRagdollType; // 204
void * SetModelFromClass; // 208
void * SetModelFromClassAtSpawn; // 212
void * DropWeapons; // 216
void * RecordDamageTaken; // 220
};
// sizeof(CTerrorPlayer_iface) == 124
struct CTerrorPlayer_iface
{
void * OnPlayerDisconnected; // 0
void * OnSpawn; // 4
void * RestoreSpawn; // 8
void * OnBeginChangeLevel; // 12
void * OnEndChangeLevel; // 16
void * HandleCommand_JoinTeam; // 20
void * SetDoingRestore; // 24
void * GetTeamSwitchRule; // 28
void * IsReadyToShove; // 32
void * SetNextShoveTime; // 36
void * CommitSuicide; // 40
void * OnSpokeConcept; // 44
void * RestoreWeapons; // 48
void * DropWeaponInSlot; // 52
void * QueueScreenBloodSplatter; // 56
void * OnReloadEnd; // 60
void * OnReloadAbort; // 64
void * OnAttackSuccess; // 68
void * CanBeShoved; // 72
void * IsWielding; // 76
void * IsWieldingWeaponOfType; // 80
void * IsZoomed; // 84
void * CanPlayerJump; // 88
void * PlayerZombieAbortControl; // 92
void * CanBeShoved2; // 96
void * SetClass; // 100
void * SetCharacter; // 104
void * OnRevived; // 108
void * OnAwardEarned; // 112
void * OnAwardLost; // 116
void * ScoreKilledZombie; // 120
};
struct CBaseEntity_vtable
{
void * dtor1; // 0
void * dtor0; // 4
IHandleEntity_iface IHandleEntity; // 8
IServerUnknown_iface IServerUnknown; // 16
IServerEntity_iface IServerEntity; // 28
CBaseEntity_iface CBaseEntity; // 40
};
struct CBaseFlex_vtable
{
void * dtor1; // 0
void * dtor0; // 4
IHandleEntity_iface IHandleEntity; // 8
IServerUnknown_iface IServerUnknown; // 16
IServerEntity_iface IServerEntity; // 28
CBaseEntity_iface CBaseEntity; // 40
CBaseAnimating_iface CBaseAnimating; // 800
CBaseFlex_iface CBaseFlex; // 924
};
struct CBaseCombatCharacter_vtable
{
void * dtor1; // 0
void * dtor0; // 4
IHandleEntity_iface IHandleEntity; // 8
IServerUnknown_iface IServerUnknown; // 16
IServerEntity_iface IServerEntity; // 28
CBaseEntity_iface CBaseEntity; // 40
CBaseAnimating_iface CBaseAnimating; // 800
CBaseFlex_iface CBaseFlex; // 924
CBaseCombatCharacter_iface CBaseCombatCharacter; // 956
};
struct CTerrorPlayer_vtable
{
void * dtor1; // 0
void * dtor0; // 4
IHandleEntity_iface IHandleEntity; // 8
IServerUnknown_iface IServerUnknown; // 16
IServerEntity_iface IServerEntity; // 28
CBaseEntity_iface CBaseEntity; // 40
CBaseAnimating_iface CBaseAnimating; // 800
CBaseFlex_iface CBaseFlex; // 924
CBaseCombatCharacter_iface CBaseCombatCharacter; // 956
CBasePlayer_iface CBasePlayer; // 1372
CAI_ExpresserHost_CBasePlayer__iface CAI_ExpresserHost; // 1948
CBaseMultiplayerPlayer_iface CBaseMultiplayerPlayer; // 1964
CCSPlayer_iface CCSPlayer; // 2000
CTerrorPlayer_iface CTerrorPlayer; // 2224
};
struct CAI_ExpresserSink_vtable
{
void * OnSpokeConcept; // 0
void * OnStartSpeaking; // 4
void * UseSemaphore; // 8
};
#endif // _INCLUDE_TERROR_PLAYER_VTABLES_H_