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~==
It isn't GLSL, but it would be handy for simple colour value comparisons and such...
Usage:
if 1.0f ~== vec2(1.0f).x then ??? else ???
Which expands to something like:
if abs(1.0f - vec2(1.0f).x) < 0.001f then ??? else ???
The text was updated successfully, but these errors were encountered:
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It isn't GLSL, but it would be handy for simple colour value comparisons and such...
Usage:
Which expands to something like:
The text was updated successfully, but these errors were encountered: