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rocket_league_exe_path -> game_path
Build #117: Commit c42e369 pushed by VirxEC
August 22, 2024 18:51 2m 3s dev
dev
August 22, 2024 18:51 2m 3s
Update CI to be able to publish binary to a release on Github
Build #116: Commit 8296462 pushed by VirxEC
August 22, 2024 18:18 2m 15s dev
dev
August 22, 2024 18:18 2m 15s
Update to new spec
Build #115: Commit 54b67e8 pushed by VirxEC
August 22, 2024 18:06 2m 11s dev
dev
August 22, 2024 18:06 2m 11s
Loadout generator support
Build #114: Commit d3487e5 pushed by VirxEC
August 17, 2024 01:44 2m 54s dev
dev
August 17, 2024 01:44 2m 54s
Legendary launcher support
Build #113: Commit 4e6072d pushed by VirxEC
August 16, 2024 23:25 1m 57s dev
dev
August 16, 2024 23:25 1m 57s
Print map name upon load
Build #112: Commit d86eae5 pushed by VirxEC
August 16, 2024 05:11 1m 56s dev
dev
August 16, 2024 05:11 1m 56s
Always continue and spawn
Build #111: Commit f42c454 pushed by VirxEC
August 16, 2024 01:40 2m 32s dev
dev
August 16, 2024 01:40 2m 32s
Update Bridge.dll
Build #110: Commit 1562470 pushed by VirxEC
August 15, 2024 17:41 2m 56s dev
dev
August 15, 2024 17:41 2m 56s
Fix unit test
Build #109: Commit bbef438 pushed by VirxEC
August 15, 2024 17:08 3m 13s dev
dev
August 15, 2024 17:08 3m 13s
Skip 1 tick max
Build #108: Commit 62d5569 pushed by VirxEC
August 15, 2024 17:02 2m 36s dev
dev
August 15, 2024 17:02 2m 36s
Construct GameTickPacket in Bridge instead of Server
Build #107: Commit 7876aba pushed by VirxEC
August 15, 2024 16:14 3m 51s dev
dev
August 15, 2024 16:14 3m 51s
Clear all renders (too many edge cases)
Build #106: Commit 1c25e3b pushed by VirxEC
August 15, 2024 15:02 2m 9s dev
dev
August 15, 2024 15:02 2m 9s
Run bot/script commands in shell
Build #105: Commit af2734b pushed by VirxEC
August 15, 2024 04:32 2m 32s dev
dev
August 15, 2024 04:32 2m 32s
Ensure all renders are cleared
Build #104: Commit 40758ea pushed by VirxEC
August 15, 2024 04:10 2m 26s dev
dev
August 15, 2024 04:10 2m 26s
Use command to clear all renders
Build #103: Commit d960a94 pushed by VirxEC
August 15, 2024 00:32 2m 48s dev
dev
August 15, 2024 00:32 2m 48s
Skip non-rlbots
Build #102: Commit 3973eb0 pushed by VirxEC
August 15, 2024 00:23 3m 11s dev
dev
August 15, 2024 00:23 3m 11s
Fix _expectedConnections counting
Build #101: Commit 08aaddb pushed by VirxEC
August 14, 2024 23:43 2m 17s dev
dev
August 14, 2024 23:43 2m 17s
Silence IOException when client disconnects
Build #100: Commit 4c0ea9f pushed by VirxEC
August 14, 2024 21:21 2m 23s dev
dev
August 14, 2024 21:21 2m 23s
Don't kill new bots during match start
Build #99: Commit 034ee96 pushed by VirxEC
August 14, 2024 19:44 2m 18s dev
dev
August 14, 2024 19:44 2m 18s
Prevent bot spawning before map loads
Build #98: Commit 065b921 pushed by VirxEC
August 14, 2024 19:26 2m 46s dev
dev
August 14, 2024 19:26 2m 46s
Fix starting a match on the current map first thing
Build #97: Commit 62afb75 pushed by VirxEC
August 14, 2024 04:30 1m 47s dev
dev
August 14, 2024 04:30 1m 47s
Fix AutoStartBots
Build #96: Commit 69705e9 pushed by VirxEC
August 14, 2024 00:05 3m 19s dev
dev
August 14, 2024 00:05 3m 19s
Filter out TeamOnly match comms
Build #95: Commit 18835e1 pushed by VirxEC
August 13, 2024 03:25 2m 57s dev
dev
August 13, 2024 03:25 2m 57s
Add () to doSpawning
Build #94: Commit ff3f61d pushed by VirxEC
August 12, 2024 18:01 1m 49s dev
dev
August 12, 2024 18:01 1m 49s
Add MatchEnded to Restart_If_Different's shouldSpawnNewMap
Build #93: Commit 2c70a5b pushed by VirxEC
August 12, 2024 17:58 2m 51s dev
dev
August 12, 2024 17:58 2m 51s