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MBL is not strict #2844
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Thanks for jumping in to help with MapTool. Volunteers help keep the development moving forward. However, you really should talk to the developers somewhere between opening an issue and submitting a fix. The current MBL behavior is intentional as far as allowing players to force movement into the area. It's only there to influence the pathfinding code for normal, i.e. walking, movement and not to actually stop tokens from being moved into an area. There are several reasons for this.
Forcing the GM to handle those types of scenarios just slows things down. Note also that current develop branch code already has a fix for the long delay when dropping a token in a block of MBL. For general contact with the RPTools team, the MapTool Discord server is a good place to go: https://discord.gg/hbn2bfn |
I guess we could add some sort of toggle (only settable by GM) that enables/disables this behaviour for movement, that way its not all or nothing and the GM can decide how much it annoys them either way :) |
Probably need a preference setting for the default state and either use that in the server policy or add yet another checkbox to the start server dialog that defaults to the preference setting. |
I don't have a problem with more server checkboxes... but I am wondering if they could use some organization and categorization so it doesn't seem quite so overwhelming and random when you're selecting them. Something like this maybe? Options
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Describe the bug
A player can move into a region that is marked as MBL (but not VBL.) The player is shown a 0 for their move distance, and after releasing the drag, everyone's maptool freezes for a moment and then the token is placed in the blocked off area.
To Reproduce
Create a MBL only block. Create a token, snapped to grid. Assign token to player. Player can drag token into MBL area.
Expected behavior
The movement is blocked.
MapTool Info
Desktop (please complete the following information):
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