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RSG.UnityApp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D33A6F6D-49C7-4CE2-A2A9-0BCDBBBB12EA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>RSG</RootNamespace>
<AssemblyName>RSG.UnityApp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="RSG.Factory, Version=1.2.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\RSG.Factory.1.2.0\lib\net35\RSG.Factory.dll</HintPath>
</Reference>
<Reference Include="RSG.Metrics, Version=1.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\RSG.Metrics.1.1.0\lib\net35\RSG.Metrics.dll</HintPath>
</Reference>
<Reference Include="RSG.Promise, Version=3.0.0.0, Culture=neutral, PublicKeyToken=7019fe0722eef3a4, processorArchitecture=MSIL">
<HintPath>packages\RSG.Promise.3.0.0\lib\net35\RSG.Promise.dll</HintPath>
</Reference>
<Reference Include="RSG.SceneQuery, Version=1.0.9.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\RSG.SceneQuery.1.0.9\lib\net35\RSG.SceneQuery.dll</HintPath>
</Reference>
<Reference Include="RSG.Toolkit, Version=1.0.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\RSG.Toolkit.1.0.1.0\lib\net35\RSG.Toolkit.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Serilog">
<HintPath>dlls\Serilog.dll</HintPath>
</Reference>
<Reference Include="Serilog.FullNetFx">
<HintPath>dlls\Serilog.FullNetFx.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Unity.Newtonsoft.Json">
<HintPath>packages\Unity.Newtonsoft.Json.7.0.0.0\lib\net35-Client\Unity.Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>dlls\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="App.cs" />
<Compile Include="AppHub.cs" />
<Compile Include="DebugLogger.cs" />
<Compile Include="Dispatcher.cs" />
<Compile Include="FactoryLogger.cs" />
<Compile Include="LogConfig.cs" />
<Compile Include="LogEnricherAttribute.cs" />
<Compile Include="SceneLoader\ISceneLoader.cs" />
<Compile Include="SceneLoader\SceneEventArgs.cs" />
<Compile Include="SettingsLoader.cs" />
<Compile Include="FormattedException.cs" />
<Compile Include="GameObjectCreator.cs" />
<Compile Include="IUpdatable.cs" />
<Compile Include="LogSystemInfo.cs" />
<Compile Include="MultiLogger.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RSGLogEnricher.cs" />
<Compile Include="SceneLoader\SceneLoader.cs" />
<Compile Include="SerilogHttpSink.cs" />
<Compile Include="SerilogLogger.cs" />
<Compile Include="SerilogSinkAttribute.cs" />
<Compile Include="SerilogUnitySink.cs" />
<Compile Include="TaskManager.cs" />
<Compile Include="UnityLogger.cs" />
<Compile Include="UnitySingletonAttribute.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config">
<SubType>Designer</SubType>
</None>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>