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TaskManager.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RSG.Utils;
namespace RSG
{
public interface ITaskManager
{
/// <summary>
/// Register an updatable object.
/// </summary>
void RegisterUpdatable(IUpdatable updatable);
/// <summary>
/// Unregister an updatable object.
/// </summary>
void UnregisterUpdatable(IUpdatable updatable);
/// <summary>
/// Register a late updatable object.
/// </summary>
void RegisterLateUpdatable(ILateUpdatable updatable);
/// <summary>
/// Unregister a late updatable object.
/// </summary>
void UnregisterLateUpdatable(ILateUpdatable updatable);
/// <summary>
/// Register an end of frame updatable object.
/// </summary>
void RegisterEndOfFrameUpdatable(IEndOfFrameUpdatable updatable);
/// <summary>
/// Unregister an end of frame updatable object.
/// </summary>
void UnregisterEndOfFrameUpdatable(IEndOfFrameUpdatable updatable);
/// <summary>
/// Register a renderable object.
/// </summary>
void RegisterRenderable(IRenderable renderable);
/// <summary>
/// Unegister a renderable object.
/// </summary>
void UnregisterRenderable(IRenderable renderable);
/// <summary>
/// Call Update on all registered objects
/// </summary>
void Update(float deltaTime);
/// <summary>
/// Call LateUpdate on all registered objects
/// </summary>
void LateUpdate(float deltaTime);
/// <summary>
/// Call EndOfFrame update on all registered objects
/// </summary>
void EndOfFrame();
/// <summary>
/// Call all renderables to render.
/// </summary>
void Render();
/// <summary>
/// Return false to cancel application shutdown.
/// </summary>
bool QueryShutdown();
/// <summary>
/// Calls the shutdown event on the task manager.
/// </summary>
void NotifyShutdown();
/// <summary>
/// Event raised when the system is shutting down.
/// </summary>
event EventHandler<EventArgs> Shutdown;
}
[LazySingleton(typeof(ITaskManager))]
public class TaskManager : ITaskManager
{
/// <summary>
/// Used for logging errors and info.
/// </summary>
[Dependency]
public ILogger Logger { get; set; }
/// <summary>
/// Objects that need to be updated.
/// </summary>
private readonly List<IUpdatable> updatables = new List<IUpdatable>();
private readonly List<ILateUpdatable> lateUpdatables = new List<ILateUpdatable>();
private readonly List<IEndOfFrameUpdatable> endOfFrameUpdatables = new List<IEndOfFrameUpdatable>();
private readonly List<IRenderable> renderables = new List<IRenderable>();
/// <summary>
/// Register an updatable object.
/// </summary>
public void RegisterUpdatable(IUpdatable updatable)
{
Argument.NotNull(() => updatable);
if (updatables.Contains(updatable))
{
throw new FormattedException("Updatable {TypeName} is already registered.", updatable.GetType().Name);
}
this.updatables.Add(updatable);
}
/// <summary>
/// Unregister an updatable object.
/// </summary>
public void UnregisterUpdatable(IUpdatable updatable)
{
Argument.NotNull(() => updatable);
this.updatables.Remove(updatable);
}
/// <summary>
/// Register a late updatable object.
/// </summary>
public void RegisterLateUpdatable(ILateUpdatable updatable)
{
Argument.NotNull(() => updatable);
if (lateUpdatables.Contains(updatable))
{
throw new FormattedException("Late updatable {TypeName} is already registered.", updatable.GetType().Name);
}
this.lateUpdatables.Add(updatable);
}
/// <summary>
/// Unregister a late updatable object.
/// </summary>
public void UnregisterLateUpdatable(ILateUpdatable updatable)
{
Argument.NotNull(() => updatable);
this.lateUpdatables.Remove(updatable);
}
/// <summary>
/// Register an end of frame updatable object.
/// </summary>
public void RegisterEndOfFrameUpdatable(IEndOfFrameUpdatable updatable)
{
Argument.NotNull(() => updatable);
if (endOfFrameUpdatables.Contains(updatable))
{
throw new FormattedException("End-of-frame updatable {TypeName} is already registered.", updatable.GetType().Name);
}
this.endOfFrameUpdatables.Add(updatable);
}
/// <summary>
/// Unregister an end of frame updatable object.
/// </summary>
public void UnregisterEndOfFrameUpdatable(IEndOfFrameUpdatable updatable)
{
Argument.NotNull(() => updatable);
this.endOfFrameUpdatables.Remove(updatable);
}
/// <summary>
/// Register a renderable object.
/// </summary>
public void RegisterRenderable(IRenderable renderable)
{
Argument.NotNull(() => renderable);
if (renderables.Contains(renderable))
{
throw new FormattedException("Renderable {TypeName} is already registered.", renderable.GetType().Name);
}
this.renderables.Add(renderable);
}
/// <summary>
/// Unregister a renderable object.
/// </summary>
public void UnregisterRenderable(IRenderable renderable)
{
Argument.NotNull(() => renderable);
this.renderables.Remove(renderable);
}
/// <summary>
/// Call Update on all registered objects
/// </summary>
public void Update(float deltaTime)
{
foreach (var updateable in this.updatables.ToArray())
{
updateable.Update(deltaTime);
}
}
/// <summary>
/// Call LateUpdate on all registered objects
/// </summary>
public void LateUpdate(float deltaTime)
{
foreach (var updateable in this.lateUpdatables.ToArray())
{
updateable.LateUpdate(deltaTime);
}
}
/// <summary>
/// Call EndOfFrame update on all registered objects
/// </summary>
public void EndOfFrame()
{
foreach (var updateable in this.endOfFrameUpdatables.ToArray())
{
updateable.EndOfFrame();
}
}
/// <summary>
/// Call all renderables to render.
/// </summary>
public void Render()
{
renderables.Each(renderable => renderable.Render());
}
/// <summary>
/// Return false to cancel application shutdown.
/// </summary>
public bool QueryShutdown()
{
//todo: raise an event to query observers to see if we can shutdown.
return true;
}
/// <summary>
/// Calls the shutdown event on the task manager.
/// </summary>
public void NotifyShutdown()
{
if (Shutdown != null)
{
Shutdown(this, EventArgs.Empty);
}
}
/// <summary>
/// Event raised when the system is shutting down.
/// </summary>
public event EventHandler<EventArgs> Shutdown;
}
}