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main.py
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import argparse
import asyncio
import logging
from rose.engine import server
def main():
parser = argparse.ArgumentParser(description="Start the game engine.")
parser.add_argument(
"-p", "--port", type=int, default=8880, help="Port for HTTP server"
)
parser.add_argument(
"--listen", default="127.0.0.1", help="Listening address for servers"
)
parser.add_argument(
"--initial-rate", type=float, default=1.0, help="Initial game rate in seconds"
)
parser.add_argument(
"-d",
"--drivers",
nargs="+",
help="List of driver URLs for the game engine to use",
)
parser.add_argument(
"--running",
action="store_true",
help="Whether the game engine should start running immediately",
)
parser.add_argument(
"-t",
"--track",
choices=["same", "random"],
default="random",
help="Choose the track type. Can be 'same' or 'random'.",
)
parser.add_argument(
"--log", default="WARNING", help="Set the logging level. E.g. --log DEBUG"
)
args = parser.parse_args()
logging.basicConfig(level=getattr(logging, args.log.upper()))
loop = asyncio.get_event_loop()
loop.run_until_complete(
server.run(
args.port,
args.listen,
args.initial_rate,
args.running,
args.drivers,
args.track,
)
)
if __name__ == "__main__":
main()