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lf_skeleton.c
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//-----------------------------------------------------------------------------
// Copyright (C) Proxmark3 contributors. See AUTHORS.md for details.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// See LICENSE.txt for the text of the license.
//-----------------------------------------------------------------------------
// main code for skeleton by Iceman
//-----------------------------------------------------------------------------
#include "standalone.h" // standalone definitions
#include "proxmark3_arm.h"
#include "appmain.h"
#include "fpgaloader.h"
#include "util.h"
#include "dbprint.h"
void ModInfo(void) {
DbpString(" LF skeleton mode - aka Skeleton (iceman)");
}
void RunMod(void) {
StandAloneMode();
Dbprintf("[=] LF skeleton code a.k.a Skeleton started");
FpgaDownloadAndGo(FPGA_BITSTREAM_LF);
// the main loop for your standalone mode
for (;;) {
WDT_HIT();
// exit from RunMod, send a usbcommand.
if (data_available()) break;
// Was our button held down or pressed?
int button_pressed = BUTTON_HELD(1000);
Dbprintf("button %d", button_pressed);
if (button_pressed != BUTTON_NO_CLICK)
break;
}
DbpString("[=] exiting");
LEDsoff();
}