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This repository has been archived by the owner on Jun 11, 2020. It is now read-only.
Rigs are able to be animated in game using only an AnimationController (in place of a Humanoid) and a HumanoidRootPart.
The animation editor should match this behavior and not need a Humanoid, only a HumanoidRootPart.
The text was updated successfully, but these errors were encountered:
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Rigs are able to be animated in game using only an AnimationController (in place of a Humanoid) and a HumanoidRootPart.
The animation editor should match this behavior and not need a Humanoid, only a HumanoidRootPart.
The text was updated successfully, but these errors were encountered: