You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Dec 5, 2022. It is now read-only.
Currently the paths of the robots are calculated in the order that the GoToPos skill is called I think. This does not take into account the priority of the different robots given by the flags. The new BBT pathplanning takes into account the paths of robots that were already calculated such that they do not collide. Right now, it can happen that the path of a robot with a lower priority is calculated first and afterwards the path of higher priority robot. Because the path of the lower priority robot is calculated first, the pathplanning of the higher priority robot will try to avoid this path and thus give higher priority to the lower priority robot.
A play should thus cause the paths to be calculated in correct order of priority.
The text was updated successfully, but these errors were encountered:
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Currently the paths of the robots are calculated in the order that the GoToPos skill is called I think. This does not take into account the priority of the different robots given by the flags. The new BBT pathplanning takes into account the paths of robots that were already calculated such that they do not collide. Right now, it can happen that the path of a robot with a lower priority is calculated first and afterwards the path of higher priority robot. Because the path of the lower priority robot is calculated first, the pathplanning of the higher priority robot will try to avoid this path and thus give higher priority to the lower priority robot.
A play should thus cause the paths to be calculated in correct order of priority.
The text was updated successfully, but these errors were encountered: