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readme.txt
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Assign Textures
* import Standard Assets
* import CarPaint.unitypackage
* open Scene Assets/SampleScenes/Scenes/Car.unity
* assign the materials in Car/Materials
SkyCarBody -> SkyCarBody
SkyCarBody -> SkyCarSuspensionFrontLeft
SkyCarBody -> SkyCarSuspensionFrontRight
SkyCarBody -> SkyCarMudGuardFrontLeft
SkyCarBody -> SkyCarMudGuardFrontRight
SkyCarWheel -> SkyCarWheelFrontLeft
SkyCarWheel -> SkyCarWheelFrontRight
SkyCarWheel -> SkyCarWheelRearLeft
SkyCarWheel -> SkyCarWheelRearRight
SkyCarComponents has 2 Materials, replace
SkyBarBodyGrey with SkyCarBody
SkyCarLightCoversGrey with SkyCarLightCovers
Extract the Car out of the Standard Assets
* drag Car from Hierarchy to your Prefabs folder
* drag Cameras from Hierarchy to your Prefabs folder
* disable CarCameraRig and enable Free Look Camera Rig
When you use this setup, make sure you add your own Camera to the Free Look Camera Rig and assign the Car to the Target of Free Look Cam in the Inspector