see www.rest3d.org
This is a MIT licensed open source work-in-progress implementation of a rest3D client/server system. A goal for this project is to limit drastically the dependencies, to facilitate re-use of the code.
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static/
This contains all the files that will be served by a static http server- loaders
Contains a collada.js loader, a gltf.js loader. Those loaders are written to be usable in as-is in other projects - gui/
Contains a simple Graphical User Interface API based on jquery-ui / jquery-layout. img/ contains the GUI images, themes/ contain the themes used by jquery-ui - deps/
Contans all the external dependences used by all the scripts in static, in source and min. gl-matrix.js, jquery.js, jquery-ui.js, jquery.layout.js, webgl-debug.js, webgl-utils.js - models/
Sample models in COLLADA and glTF format - spore/
The spore creature viewer modified to use collada.js loader - viewer/
A simple viewer that evolves to be a rest3D interface
- loaders
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server/
This contains a choice of node.js servers- A simple static_server that can be used to http serve the static/ folder
- A rest3d_server
- A rest3d_database_server
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database/
This will contains a XML database server
- git clone https://github.com/amd/rest3d.git
- cd server; npm install
- node static_server
- point your WebGL enabled web browser to http://127.0.0.1:8000
The package.json at the root and .openshift folder are ready for the nodejs server to be deployed on openshift. TODO: database server deployement Note: there is a server of this rest3d github instanced at http://rest3d-remi.rhcloud.com/