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I have confirmed this to be a bug. For some reason, the animation events are being registered after the PLAYER_LOGIN event, causing Masque's adjustments to be overridden. The following code should help until I get a release put out. Add this at line 55 of Masque.lua.
-- Events FrameifWOW_RETAILthenlocalMSQ_EVENTS_FRAME=CreateFrame("Frame")
MSQ_EVENTS_FRAME:Hide()
localfunctionOnEvent(...)
localdb=Core.db.profilelocalUpdateEffect=Core.UpdateEffectfork, vinpairs(db.Effects) doUpdateEffect(k, v)
endend-- Delay the unregistering of events until after `PLAYER_LOGIN`.MSQ_EVENTS_FRAME:RegisterEvent("PLAYER_ENTERING_WORLD")
MSQ_EVENTS_FRAME:SetScript("OnEvent", OnEvent)
end
Game Flavor
Retail
Game Version
11.0.2
Add-On Version
11.0.1
Description
Disable the three options(cast animation, interrupt animation, targeting reticles) in the advanced tab only works until the reload.
Screenshots
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