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unity 2017 support #33

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friuns2 opened this issue Jul 20, 2017 · 3 comments
Open

unity 2017 support #33

friuns2 opened this issue Jul 20, 2017 · 3 comments

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@friuns2
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friuns2 commented Jul 20, 2017

hello is it working on unity 2017? i had some errors

@friuns2
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friuns2 commented Jul 20, 2017

System.NullReferenceException: Object reference not set to an instance of an object
at CSharp60SupportActivator.GetSupportedLanguages () [0x00000] in :0
at CSharp60SupportActivator..cctor () [0x00000] in :0
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()

@LoganBooker
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#34 I've issued a pull request with a fix for this. Alternatively, the fix is simple to implement if you're happy to compile yourself.

@friuns2
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friuns2 commented Jul 27, 2017

Hi, do you have problem that compile time is same as without compiler? its like unity 2017 have now own incresemental compiler by default

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