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blank.c
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/***********************************************************************************
* This file is part of samurai-render
* https://github.com/Samudevv/samurai-render
***********************************************************************************
* Copyright (c) 2023 Jonas Pucher
*
* This software is provided ‘as-is’, without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
************************************************************************************/
#include <samure/backends/raw.h>
#include <samure/context.h>
static void render(struct samure_context *ctx, struct samure_layer_surface *sfc,
struct samure_rect output_geo, void *user_data) {
struct samure_raw_surface *r = samure_get_raw_surface(sfc);
uint8_t *pixels = (uint8_t *)r->buffer->data;
for (int32_t i = 0; i < r->buffer->width * r->buffer->height * 4; i += 4) {
pixels[i + 0] = 30;
pixels[i + 1] = 30;
pixels[i + 2] = 30;
pixels[i + 3] = 30;
}
}
int main(void) {
struct samure_context_config cfg =
samure_create_context_config(NULL, render, NULL, NULL);
struct samure_context *ctx =
SAMURE_UNWRAP(context, samure_create_context(&cfg));
samure_context_run(ctx);
samure_destroy_context(ctx);
return 0;
}