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Larry, the bomb #62
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I understand we still need some sprites for Larry blowing apart (or a bang sprite). I'm just noting it here for easy visibility when people view this issue. |
I have done much coding on Larry in the ATTENTION: Do not stay next to Larry when he is going to explode! You (and all enemies surrounding Larry) will immediately be killed (not just downgraded!). Also, you probably don’t want to throw fireballs on Larry... We need an explosion sound. Currently I abuse the Vale, |
As we discussed in IRC, we might consider having two versions of Larry in different colors: one color kills Maryo instantly while the other does not. This is just one opinion - feel free to challenge this if you have other thoughts. If we have 2 colors, can we change the color via code without another set of "duplicated" sprites in a different color? |
Technically, coloring should be possible on the code level, but it is IMO better if not only the colors differ, but the two enemies look slightly different. Compare the brown and blue furball; they clearly belong to the same category (furball), but look a little different. But really, I don’t mind some "duplicated" sprites in SMC. This even makes it easier to replace the images when a better version is available. Vale, |
This actually would work better with things like the "ghostify" option I just posted as well as drawing frozen enemies. In these cases, the rendered color of the enemy changes to shades of white or blue, so having enemies that differ in more ways than just color would make them distinguishable here. |
Great job! Can't wait to try it (after I reinstall Ubuntu) |
@datahead8888 I compiled a win32 version for mrvertigo yesterday. You can use it if you want. http://secretmaryo.org/phpBB3/viewtopic.php?f=1&t=9948#p44715 |
The walking bomb from the SMC forums.
Graphics: http://secretmaryo.org/phpBB3/viewtopic.php?f=10&t=2646&start=40#p20854
Vale,
Quintus
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