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Larry, the bomb #62

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Quintus opened this issue Jun 1, 2014 · 7 comments
Closed

Larry, the bomb #62

Quintus opened this issue Jun 1, 2014 · 7 comments
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@Quintus
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Quintus commented Jun 1, 2014

The walking bomb from the SMC forums.

Graphics: http://secretmaryo.org/phpBB3/viewtopic.php?f=10&t=2646&start=40#p20854

Vale,
Quintus

@Quintus Quintus added the Feature label Jun 1, 2014
@datahead8888
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I understand we still need some sprites for Larry blowing apart (or a bang sprite). I'm just noting it here for easy visibility when people view this issue.

@Quintus
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Quintus commented Jun 7, 2014

I have done much coding on Larry in the larry branch. It would be nice if someone can check whether it behaves as expected, make suggestions in how it should behave differently, etc.

ATTENTION: Do not stay next to Larry when he is going to explode! You (and all enemies surrounding Larry) will immediately be killed (not just downgraded!). Also, you probably don’t want to throw fireballs on Larry...

We need an explosion sound. Currently I abuse the thunder_1.ogg for this, but it does not really fit. And Larry’s walking seems a bit flawed as well, he has too few frames...

Vale,
Quintus

@datahead8888
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As we discussed in IRC, we might consider having two versions of Larry in different colors: one color kills Maryo instantly while the other does not. This is just one opinion - feel free to challenge this if you have other thoughts.

If we have 2 colors, can we change the color via code without another set of "duplicated" sprites in a different color?

@Quintus
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Quintus commented Jun 8, 2014

If we have 2 colors, can we change the color via code without another set of "duplicated" sprites in a different color?

Technically, coloring should be possible on the code level, but it is IMO better if not only the colors differ, but the two enemies look slightly different. Compare the brown and blue furball; they clearly belong to the same category (furball), but look a little different.

But really, I don’t mind some "duplicated" sprites in SMC. This even makes it easier to replace the images when a better version is available.

Vale,
Quintus

@datahead8888
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it is IMO better if not only the colors differ, but the two enemies look slightly different.

This actually would work better with things like the "ghostify" option I just posted as well as drawing frozen enemies. In these cases, the rendered color of the enemy changes to shades of white or blue, so having enemies that differ in more ways than just color would make them distinguishable here.

@datahead8888
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Great job! Can't wait to try it (after I reinstall Ubuntu)

@Quintus
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Quintus commented Jun 14, 2014

@datahead8888 I compiled a win32 version for mrvertigo yesterday. You can use it if you want. http://secretmaryo.org/phpBB3/viewtopic.php?f=1&t=9948#p44715

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