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How to remove connections when using ConnectionCount.Multi? #145
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I'm using develop branch |
From multi connection knobs, there is unfortunately now way, no. |
Yeah we need it :D What i'm doing is parsing UnityEvents from scene objects and building tree procedurally with custom nodes, then modifying those events when connections changes in node editor |
Ok, will try it at some point. Core is the hit detection for the bezier curves. |
I prefer line-cuts with preview of that line (if we dragging mouse and button). Also it would be good to fast remove connection when clicking on them while holding same button (not too close to Knobs in case of multi connections (as that editor has no undo and random) One more common way is selecting wire and deleting it by context menu or buttons |
https://youtu.be/XKbSu5PC8VA?t=633 Just to visualize what i mean |
Btw, you can check out #148, which is a good temporary workaround:) |
Yeah, i saw that :) |
For example, i have that situation:
And i want to remove one of connections. As i see there is no way built-in :(
I wrote dirty fix to get it semi-working and continue on writing extension
Is there a way to remove connections which i'm missing? Like holding some button and dragging left mouse over wires? (Which is desired behavior, as it's used in many other applications)
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