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all_editors.bpg
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all_editors.bpg
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#------------------------------------------------------------------------------
VERSION = BWS.01
#------------------------------------------------------------------------------
!ifndef ROOT
ROOT = $(MAKEDIR)\..
!endif
#------------------------------------------------------------------------------
MAKE = $(ROOT)\bin\make.exe -$(MAKEFLAGS) -f$**
DCC = $(ROOT)\bin\dcc32.exe $**
BRCC = $(ROOT)\bin\brcc32.exe $**
#------------------------------------------------------------------------------
PROJECTS = xrCoreB.dll xrSoundB.dll xrParticlesB.dll xrEPropsB.dll xrECoreB.dll \
ActorEditor.exe ParticleEditor.exe ShaderEditor.exe LevelEditor.exe
#------------------------------------------------------------------------------
default: $(PROJECTS)
#------------------------------------------------------------------------------
xrCoreB.dll: xrCore\xrCoreB.bpr
$(ROOT)\bin\bpr2mak $**
$(ROOT)\bin\make -$(MAKEFLAGS) -f$*.mak
xrSoundB.dll: xrSound\xrSoundB.bpr
$(ROOT)\bin\bpr2mak $**
$(ROOT)\bin\make -$(MAKEFLAGS) -f$*.mak
xrParticlesB.dll: xrParticles\xrParticlesB.bpr
$(ROOT)\bin\bpr2mak $**
$(ROOT)\bin\make -$(MAKEFLAGS) -f$*.mak
xrEPropsB.dll: editors\xrEProps\xrEPropsB.bpr
$(ROOT)\bin\bpr2mak $**
$(ROOT)\bin\make -$(MAKEFLAGS) -f$*.mak
xrECoreB.dll: editors\ECore\xrECoreB.bpr
$(ROOT)\bin\bpr2mak $**
$(ROOT)\bin\make -$(MAKEFLAGS) -f$*.mak
ActorEditor.exe: editors\ActorEditor\ActorEditor.bpr
$(ROOT)\bin\bpr2mak $**
$(ROOT)\bin\make -$(MAKEFLAGS) -f$*.mak
ParticleEditor.exe: editors\ParticleEditor\ParticleEditor.bpr
$(ROOT)\bin\bpr2mak $**
$(ROOT)\bin\make -$(MAKEFLAGS) -f$*.mak
ShaderEditor.exe: editors\ShaderEditor\ShaderEditor.bpr
$(ROOT)\bin\bpr2mak $**
$(ROOT)\bin\make -$(MAKEFLAGS) -f$*.mak
LevelEditor.exe: editors\LevelEditor\LevelEditor.bpr
$(ROOT)\bin\bpr2mak $**
$(ROOT)\bin\make -$(MAKEFLAGS) -f$*.mak