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main.lua
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main.lua
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require "run"
local color = require "colorFade"
local fps, frameTime, lastUpdate
local fpsMax, fpsTimer, fluctuating, fpsSpeed
local random, randomAmount, randomTime
local displays, display
local fullscreen
local vsync
local logLevel, logLevels
local deltaTimes, logLines, logWidth
local WIDTH, HEIGHT
local scenes = {}
scenes.x = 0
scenes.y = 0
local scene = 1
local loadScenes = function(width, height)
for i, file in ipairs(love.filesystem.getDirectoryItems("scenes")) do
local f, err = love.filesystem.load("scenes/" .. file)
if not f then
print("Could not load", file..":", err)
else
f, err = pcall(f)
if not f then
print("Could not run", file..":", err)
else
scenes[i] = err
err.load(width, height)
print(i, err)
end
end
end
end
local setDisplay = function(n)
local new_displays = love.window.getDisplayCount()
n = (n-1) % new_displays + 1
if n == display and new_displays == displays then return end
WIDTH, HEIGHT = love.window.getDesktopDimensions(n)
love.window.setMode(WIDTH, HEIGHT, {display = n, fullscreen = fullscreen, vsync = vsync and 1 or 0})
display = n
displays = new_displays
for i, scene in ipairs(scenes) do
scene.resize(WIDTH - scenes.x, HEIGHT - scenes.y)
end
end
local str = [[
actual FPS: %d
target FPS: %d (change with up/down arrow)
fullscreen: %s (toggle with ctrl+f)
busy wait: %s (toggle with b)
vsync: %s (toggle with s)
fluctuating: %s (toggle with f, change max with ctrl + up/down arrow, change speed with ctrl + left/right arrow)
random stutter: %s [%dms] (toggle with r, change max amount with alt + up/down arrow, shift to change faster)
display: %d/%d (switch with alt + left/right arrow)
log level: %d/%d (increase with l, wraps around)
selected scene: %d (%s)
Freesync will only work when the application is fullscreen on Linux.
Busy waiting is more precise, but much heavier on processor and battery.
Vsync should eliminate tearing, but increases input lag and adds no smoothness.
You can quit this program with the Escape or Q keys.]]
local sceneStr
love.load = function()
love.busy = false
WIDTH, HEIGHT = love.graphics.getDimensions()
local flags = select(3, love.window.getMode())
scenes.y = (#select(2, love.graphics.getFont():getWrap(str, WIDTH)) + 1) * love.graphics.getFont():getHeight() + 8
fps = flags.refreshrate - 5
fps = (fps > 0) and fps or 56
fpsMax = fps
fpsTimer = 0
fluctuating = false
fpsSpeed = 10
random = false
randomTime = 0
randomAmount = 0
displays = love.window.getDisplayCount()
display = 1
frameTime = 1 / fps
lastUpdate = 0
logLevel = 0
logLevels = 3 -- 0-2
deltaTimes = {}
logLines = math.floor((HEIGHT - scenes.y) / love.graphics.getFont():getHeight())
logWidth = love.graphics.getFont():getWidth("00000 µs") + 16
fullscreen = flags.fullscreen
vsync = flags.vsync > 0
love.keyboard.setKeyRepeat(true)
loadScenes(WIDTH - scenes.x, HEIGHT - scenes.y)
color.setColor(scenes[scene].color.fg, scenes[scene].color.bg)
end
love.update = function(dt)
if love.busy then
while lastUpdate + frameTime + randomTime > love.timer.getTime() do end
else
while lastUpdate + frameTime + randomTime > love.timer.getTime() do
love.timer.sleep(0)
end
end
lastUpdate = love.timer.getTime()
fpsTimer = fpsTimer + dt * fpsSpeed / 10
if fluctuating then
fpsCur = fps + (math.sin(fpsTimer)/2 + 0.5) * (fpsMax - fps)
frameTime = 1/fpsCur
end
if random then
randomTime = (love.math.random() - 0.5 ) * randomAmount/1000
end
scenes[scene].update(dt, fps)
color.update(dt)
if logLevel > 1 then
table.insert(deltaTimes, 1, string.format("%d µs", dt * 1000000))
deltaTimes[logLines + 1] = nil
end
end
love.draw = function()
local fstr = fluctuating and ("true [max: %d, speed: %d, current: %d]"):format(fpsMax, fpsSpeed, fpsCur) or "false"
local str = string.format(str,
love.timer.getFPS(),
fps,
tostring(fullscreen),
tostring(love.busy),
tostring(vsync),
fstr,
tostring(random), randomAmount,
display, displays,
logLevel, logLevels - 1,
scene,
scenes[scene].name)
love.graphics.print(str, 8, 8)
love.graphics.print(scenes[scene].str, WIDTH - scenes[scene].strWidth - 8, 8)
if logLevel > 0 then
love.graphics.printf(table.concat({love.graphics.getRendererInfo()}, "\n"), 0, scenes.y - love.graphics.getFont():getHeight() * 5, WIDTH - 8, "right")
end
scenes[scene].draw(scenes.x, scenes.y)
if logLevel > 1 then
--love.graphics.setColor(.75, 0, 0)
love.graphics.setColor(color.bg())
love.graphics.rectangle("fill", WIDTH - logWidth, scenes.y, logWidth + 1, HEIGHT)
love.graphics.setColor(color.fg())
for i, ms in ipairs(deltaTimes) do
love.graphics.printf(ms, 0, scenes.y + (i - 1) * love.graphics.getFont():getHeight(), WIDTH - 8, "right")
end
end
end
sanitize = function()
fps = math.max(1, fps)
frameTime = 1/fps
fpsMax = math.max(fpsMax, fps)
fpsSpeed = math.max(1, fpsSpeed)
randomAmount = math.max(math.min(randomAmount, 1000), 0)
end
love.keypressed = function(key, keycode)
local ctrl = love.keyboard.isDown("lctrl", "rctrl")
local shift = love.keyboard.isDown("lshift", "rshift")
local alt = love.keyboard.isDown("ralt", "lalt")
if ctrl then
if key == "up" then
fpsMax = fpsMax + 1
elseif key == "down" then
fpsMax = fpsMax - 1
elseif key == "left" then
fpsSpeed = fpsSpeed - 1
elseif key == "right" then
fpsSpeed = fpsSpeed + 1
elseif key == "f" then
if fullscreen then
love.window.setFullscreen(false)
love.window.setPosition(1, 1)
else
love.window.setFullscreen(true)
love.window.setPosition(0, 0)
end
fullscreen = not fullscreen
end
elseif alt then
if key == "up" then
randomAmount = randomAmount + (shift and 5 or 1)
elseif key == "down" then
randomAmount = randomAmount - (shift and 5 or 1)
elseif key == "left" then
setDisplay(display - 1)
return
elseif key == "right" then
setDisplay(display + 1)
return
end
else
if key == "up" then
fps = fps + 1
elseif key == "down" then
fps = fps - 1
elseif key == "f" then
fluctuating = not fluctuating
fpsTimer = 0
elseif key == "b" then
love.busy = not love.busy
elseif key == "s" then
local w, h, flags = love.window.getMode()
flags.vsync = (flags.vsync == 0) and 1 or 0
love.window.setMode(w, h, flags)
flags = select(3, love.window.getMode())
vsync = flags.vsync > 0
elseif key == "r" then
random = not random
randomTime = 0
elseif key == "escape" or key == "q" then
love.event.quit()
elseif key == "l" then
logLevel = (logLevel + 1) % logLevels
end
end
if tonumber(key) and scenes[tonumber(key)] then
scene = tonumber(key)
color.setTarget(scenes[scene].color.fg, scenes[scene].color.bg)
return
end
scenes[scene].keypressed(key, keycode)
sanitize()
end