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I don't know about porting too much of this. The general approach is ok, but the corner detection breaks down when we have vertices really close together.
Line2D node code:
https://github.com/godotengine/godot/blob/master/scene/2d/line_2d.cpp
LineBuilder code:
https://github.com/godotengine/godot/blob/master/scene/2d/line_builder.cpp <-- This is where the tessellation part happens.
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