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Promote WGPU to Full Support #140

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4 tasks done
chyyran opened this issue Oct 8, 2024 · 1 comment
Closed
4 tasks done

Promote WGPU to Full Support #140

chyyran opened this issue Oct 8, 2024 · 1 comment

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@chyyran
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chyyran commented Oct 8, 2024

Naga needs to handle everything that slang-shaders throws at it for wgpu to earn a ✅. Unfortunately most of these changes need to be made upstream.

  • Emit OpModfStruct instead of OpModf in glslang (in progress)
  • Polyfill inverse in Naga (waiting on wgpu release)

Things we can do for best-effort support on non-native platforms

  • Approximate WrapMode::ClampToBorder with WrapMode::ClampToEdge instead on non-native backends (promote wgpu to fully supported (prereqs) #141)
  • Investigate whether we actually need TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES.
    • We don't.
  • FLOAT32_FILTERABLE is already available on the web
@chyyran
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chyyran commented Nov 12, 2024

Fixed by #146

Will be released as 0.6.0

@chyyran chyyran closed this as completed Nov 12, 2024
@chyyran chyyran unpinned this issue Nov 17, 2024
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