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Naga needs to handle everything that slang-shaders throws at it for wgpu to earn a ✅. Unfortunately most of these changes need to be made upstream.
slang-shaders
OpModfStruct
OpModf
inverse
Things we can do for best-effort support on non-native platforms
WrapMode::ClampToBorder
WrapMode::ClampToEdge
TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
FLOAT32_FILTERABLE
The text was updated successfully, but these errors were encountered:
Fixed by #146
Will be released as 0.6.0
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Naga needs to handle everything that
slang-shaders
throws at it for wgpu to earn a ✅. Unfortunately most of these changes need to be made upstream.OpModfStruct
instead ofOpModf
in glslang (in progress)inverse
in Naga (waiting on wgpu release)Things we can do for best-effort support on non-native platforms
WrapMode::ClampToBorder
withWrapMode::ClampToEdge
instead on non-native backends (promote wgpu to fully supported (prereqs) #141)TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
.FLOAT32_FILTERABLE
is already available on the webThe text was updated successfully, but these errors were encountered: