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Update: I do not plan any further releases of Fragmentarium. For an actively maintained version, please see this fork: https://github.com/3Dickulus/FragM

Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.

Features:

  • Multi-tabbed IDE, with GLSL syntax highlighting
  • User widgets to manipulate parameter settings.
  • Different 'mouse to GLSL' mapping schemes
  • Modular GLSL programming - include other fragments
  • Includes simple raytracer for distance estimated systems
  • Many examples including Mandelbulb, Mandelbox, Kaleidoscopic IFS, and Julia Quaternion.

Fragmentarium is built in C++, OpenGL/GLSL, and Qt 5.

For more information see: http://syntopia.github.com/Fragmentarium