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tekPanelAuction.lua
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local lib, oldminor = LibStub:NewLibrary("tekPanel-Auction", 10)
if not lib then return end
oldminor = oldminor or 0
local function createtex(parent, layer, w, h, ...)
local tex = parent:CreateTexture(nil, layer)
tex:SetWidth(w) tex:SetHeight(h)
tex:SetPoint(...)
return tex
end
function lib.new(name, titletext, splitstyle)
local frame = CreateFrame("Frame", name, UIParent)
frame:SetToplevel(true)
frame:SetFrameLevel(100) -- Force frame to a high level so it shows on top the first time it's displayed
frame:SetWidth(832) frame:SetHeight(447)
frame:SetPoint("TOPLEFT", 0, -104)
frame:EnableMouse() -- To avoid click-thru
frame:Hide()
frame:SetAttribute("UIPanelLayout-defined", true)
frame:SetAttribute("UIPanelLayout-enabled", true)
frame:SetAttribute("UIPanelLayout-area", "doublewide")
frame:SetAttribute("UIPanelLayout-whileDead", true)
table.insert(UISpecialFrames, name)
local portrait = createtex(frame, "OVERLAY", 57, 57, "TOPLEFT", 9, -7)
SetPortraitTexture(portrait, "player")
frame:SetScript("OnEvent", function(self, event, unit) if unit == "player" then SetPortraitTexture(portrait, "player") end end)
frame:RegisterEvent("UNIT_PORTRAIT_UPDATE")
local title = frame:CreateFontString(nil, "OVERLAY")
title:SetFontObject(GameFontNormal)
title:SetPoint("TOP", 0, -18)
title:SetText(titletext)
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", 3, -8)
close:SetScript("OnClick", function() HideUIPanel(frame) end)
frame.topleft = createtex(frame, "ARTWORK", 256, 256, "TOPLEFT", 0, 0)
frame.top = createtex(frame, "ARTWORK", 320, 256, "TOPLEFT", 256, 0)
frame.topright = createtex(frame, "ARTWORK", 256, 256, "TOPLEFT", frame.top, "TOPRIGHT")
frame.bottomleft = createtex(frame, "ARTWORK", 256, 256, "TOPLEFT", 0, -256)
frame.bottom = createtex(frame, "ARTWORK", 320, 256, "TOPLEFT", 256, -256)
frame.bottomright = createtex(frame, "ARTWORK", 256, 256, "TOPLEFT", frame.bottom, "TOPRIGHT")
frame.panels = {}
frame.NewPanel = lib.newpanel
local panel = frame:NewPanel(splitstyle)
if splitstyle then
function frame:RegisterFrame(...)
panel:RegisterFrame(...)
end
end
local voyeur = CreateFrame("Frame", nil, frame)
voyeur:SetScript("OnShow", function()
local vis
for i,panel in pairs(frame.panels) do vis = vis or panel:IsShown() end
if not vis then frame.panels[1]:Show() end
end)
return frame, panel
end
function lib.newpanel(base, splitstyle)
local frame = CreateFrame("Frame", nil, base)
frame:SetAllPoints()
frame:Hide()
table.insert(base.panels, frame)
frame.base = base
if splitstyle then
local subpanel = CreateFrame("Frame", nil, frame)
subpanel:SetPoint("TOPLEFT", 190, -103)
subpanel:SetPoint("BOTTOMRIGHT", -12, 39)
local frames, buttons, names, refresh = {}, {}, {}
frame.frames = frames
function frame:RegisterFrame(name, newframe)
newframe:Hide()
frames[name] = newframe
table.insert(names, name)
if refresh then refresh() end
end
function frame:ShowPanel(name)
local frame = frames[name]
if not frame then return end
for _,f in pairs(frames) do f:Hide() end
frame:SetParent(subpanel)
frame:SetAllPoints(subpanel)
frame:Show()
if refresh then refresh() end
end
frame:SetScript("OnShow", function(self)
local panel, offset = self, 0
local function OnClick(self)
if not self.scrollframe then return end
local frame = self.scrollframe
if frame:IsVisible() then
frame:Hide()
self:UnlockHighlight()
else
for _,f in pairs(frames) do f:Hide() end
for _,f in pairs(buttons) do f:UnlockHighlight() end
frame:SetParent(subpanel)
frame:SetAllPoints(subpanel)
frame:Show()
self:LockHighlight()
end
end
local function OnMouseWheel(self, v)
if v > 0 then -- up
offset = math.max(offset - 1, 0)
refresh()
else -- down
offset = math.max(math.min(offset + 1, #names - 15), 0)
refresh()
end
end
function refresh()
for i=1,15 do
local frame, name = buttons[i], names[i+offset]
if name then
frame:SetText(" "..name)
frame.scrollframe = frames[name]
if frames[name]:IsVisible() then frame:LockHighlight() else frame:UnlockHighlight() end
frame:Show()
else
frame:Hide()
end
end
end
for i=1,15 do
local button = CreateFrame("Button", nil, panel)
button:SetWidth(158) button:SetHeight(20)
if i == 1 then button:SetPoint("TOPLEFT", self, 23, -105) else button:SetPoint("TOP", buttons[i-1], "BOTTOM", 0, 0) end
button:SetHighlightFontObject(GameFontHighlightSmallLeft)
button:SetNormalFontObject(GameFontNormalSmallLeft)
button:SetNormalTexture("Interface\\AuctionFrame\\UI-AuctionFrame-FilterBG")
button:GetNormalTexture():SetTexCoord(0, 0.53125, 0, 0.625)
button:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
button:GetHighlightTexture():SetBlendMode("ADD")
button:EnableMouseWheel()
button:SetScript("OnMouseWheel", OnMouseWheel)
button:SetScript("OnClick", OnClick)
buttons[i] = button
end
local function setbackdrop(self)
self.base.topleft:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Browse-TopLeft")
self.base.top:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Browse-Top")
self.base.topright:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Browse-TopRight")
self.base.bottomleft:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Browse-BotLeft")
self.base.bottom:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Auction-Bot")
self.base.bottomright:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Bid-BotRight")
end
refresh()
setbackdrop(self)
self:SetScript("OnShow", setbackdrop)
end)
else
frame:SetScript("OnShow", function(self)
self.base.topleft:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Bid-TopLeft")
self.base.top:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Bid-Top")
self.base.topright:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Bid-TopRight")
self.base.bottomleft:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Bid-BotLeft")
self.base.bottom:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Bid-Bot")
self.base.bottomright:SetTexture("Interface\\AuctionFrame\\UI-AuctionFrame-Bid-BotRight")
end)
end
return frame
end