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script.js
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script.js
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// board
let blockSize = 25
let rows = 20
let cols = 20
let board
let context
// Snake head
let snakeX = blockSize * 5
let snakeY = blockSize * 5
let velocityX = 0
let velocityY = 0
let snakeBody = []
// food
let foodX
let foodY
let gameOver = false
window.onload = function () {
board = document.getElementById("board")
board.height = rows * blockSize
board.width = cols * blockSize
context = board.getContext("2d") // used for drawing on the board
placeFood()
document.addEventListener("keyup", changeDirection)
// update()
setInterval(update, 1000/10)
}
function update() {
if (gameOver) {
return
}
context.fillStyle = "black"
context.fillRect(0, 0, board.width, board.height)
context.fillStyle = "red"
context.fillRect(foodX, foodY, blockSize, blockSize)
if (snakeX == foodX && snakeY == foodY) {
snakeBody.push([foodX, foodY])
placeFood()
}
for (let i = snakeBody.length-1; i > 0; i--) {
snakeBody[i]= snakeBody[i-1]
}
if (snakeBody.length) {
snakeBody[0] = [snakeX, snakeY]
}
context.fillStyle = "lime"
snakeX += velocityX * blockSize
snakeY += velocityY * blockSize
context.fillRect(snakeX, snakeY, blockSize, blockSize)
for (let i = 0; i < snakeBody.length; i++) {
context.fillRect(snakeBody[i][0], snakeBody[i][1], blockSize, blockSize)
}
// game over conditions
if (snakeX < 0 || snakeX > cols*blockSize || snakeY > rows*blockSize) {
gameOver = true
alert("Game Over, pal")
}
for (let i = 0; i < snakeBody.length; i++) {
if (snakeX == snakeBody[i][0] && snakeY == snakeBody[i][1]) {
gameOver = true
alert("Game Over, pal")
}
}
}
function changeDirection(e) {
if (e.code == "ArrowUp" && velocityY != 1) {
velocityX = 0
velocityY = -1
}
else if (e.code == "ArrowDown" && velocityY != -1) {
velocityX = 0
velocityY = 1
}
else if (e.code == "ArrowLeft" && velocityX != 1) {
velocityX = -1
velocityY = 0
}
else if (e.code == "ArrowRight" && velocityX != -1) {
velocityX = 1
velocityY = 0
}
}
function placeFood() {
foodX = Math.floor(Math.random() * cols) * blockSize
foodY = Math.floor(Math.random() * rows) * blockSize
}