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Copy pathUniloniaPlatformThreadingInterface.cs
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UniloniaPlatformThreadingInterface.cs
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using System;
using System.Reactive.Disposables;
using System.Threading;
using Avalonia;
using Avalonia.Platform;
using Avalonia.Threading;
namespace Unilonia
{
internal class UniloniaPlatformThreadingInterface : IPlatformThreadingInterface
{
public UniloniaPlatformThreadingInterface()
{
_thread = Thread.CurrentThread;
_event = new AutoResetEvent(false);
_lock = new object();
}
private readonly AutoResetEvent _event;
private readonly Thread _thread;
private readonly object _lock;
private DispatcherPriority? _signaledPriority;
public void RunLoop(CancellationToken cancellationToken)
{
while (!cancellationToken.IsCancellationRequested)
{
DispatcherPriority? signaled = null;
lock (_lock)
{
signaled = _signaledPriority;
_signaledPriority = null;
}
if (signaled.HasValue)
Signaled?.Invoke(signaled);
WaitHandle.WaitAny(new[] { cancellationToken.WaitHandle, _event });
}
}
public IDisposable StartTimer(DispatcherPriority priority, TimeSpan interval, Action tick)
{
var cancelled = false;
var enqueued = false;
var l = new object();
var timer = new Timer(_ =>
{
lock (l)
{
if (cancelled || enqueued)
return;
enqueued = true;
Dispatcher.UIThread.Post(() =>
{
lock (l)
{
enqueued = false;
if (cancelled)
return;
tick();
}
}, priority);
}
}, null, interval, interval);
return Disposable.Create(() =>
{
lock (l)
{
timer.Dispose();
cancelled = true;
}
});
}
public void Signal(DispatcherPriority priority)
{
lock (_lock)
{
if (_signaledPriority == null || _signaledPriority.Value > priority)
{
_signaledPriority = priority;
}
_event.Set();
}
}
public bool CurrentThreadIsLoopThread => _thread == Thread.CurrentThread;
public event Action<DispatcherPriority?> Signaled;
}
}