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love.go
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/*
Copyright (C) 2021 Alexander Lunsford
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package main
import (
"image"
"math"
"math/rand"
"github.com/thetophatdemon/feta-feles-rebirth/audio"
"github.com/thetophatdemon/feta-feles-rebirth/vmath"
)
const (
LOVE_FRICTION = 20_000.0
LOVE_SPEED = 120.0
)
type Love struct {
Actor
blinkAnim *Anim
life float64
}
var sprLoveBlink []*Sprite
func init() {
sprLoveBlink = NewSprites(vmath.NewVec(-4.0, -4.0), image.Rect(80, 64, 88, 72), image.Rect(88, 64, 96, 72))
}
func AddLove(game *Game, count int, x, y float64) {
//Since they all spawn at the same time, they can share an anim struct
anim := &Anim{
frames: sprLoveBlink,
speed: 100.0,
loop: true,
}
angle := rand.Float64() * math.Pi * 2.0
for i := 0; i < count; i++ {
lv := &Love{
Actor: *NewActor(LOVE_SPEED, 0.0, LOVE_FRICTION),
blinkAnim: anim,
life: 6.0,
}
lv.velocity = (vmath.NewVec(math.Cos(angle), math.Sin(angle))).Scale(LOVE_SPEED)
angle += rand.Float64() * math.Pi * 0.666
game.AddObject(&Object{
pos: vmath.NewVec(x, y), radius: 4.0, colType: CT_ITEM,
drawPriority: -1,
sprites: []*Sprite{
sprLoveBlink[0],
},
components: []Component{lv},
})
}
}
func (lv *Love) Update(game *Game, obj *Object) {
lv.Actor.Update(game, obj)
lv.blinkAnim.Update(game.deltaTime)
obj.sprites[0] = lv.blinkAnim.GetSprite()
lv.life -= game.deltaTime
if lv.life < 3.0 {
lv.blinkAnim.speed = 0.5
}
if lv.life <= 0.0 {
obj.removeMe = true
}
}
func (lv *Love) OnCollision(game *Game, obj, other *Object) {
if other.HasColType(CT_PLAYER) {
audio.PlaySound("love_get")
obj.removeMe = true
}
}