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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="TerrainLoader"
run/main_scene="res://MainScene.tscn"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "TerrainLoader" )
[physics]
3d/physics_engine="Bullet"
[rendering]
quality/intended_usage/framebuffer_allocation=3
quality/filters/anisotropic_filter_level=3
quality/directional_shadow/size=2048
quality/shadow_atlas/size=2048
quality/shadows/filter_mode=0
quality/reflections/high_quality_ggx=false
quality/depth_prepass/enable=false
quality/subsurface_scattering/quality=0
quality/subsurface_scattering/weight_samples=false
quality/voxel_cone_tracing/high_quality=false
quality/depth/hdr=false
environment/default_environment="res://default_env.tres"