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I also partially implemented this, but it seems that threads never end, so I just found a workaround that is create a new thread every time, obviously not the right solution. It also seems to be slower, I'll add a property that will allow the user to choose.
See, this documentation to know how to do it, shouldn't be too difficult:
http://docs.godotengine.org/en/3.0/classes/class_thread.html
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